Difference between revisions of "Spherical environment map"

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(more links, better description)
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The image is usually aligned with the camera, although you could align it to other directions. For example Mudbox aligns its SEMs to the light, or in Unreal you can align SEMs to the Up vector (world space) and other directions.
 
The image is usually aligned with the camera, although you could align it to other directions. For example Mudbox aligns its SEMs to the light, or in Unreal you can align SEMs to the Up vector (world space) and other directions.
  
Also called [[MatCap]] or Lit Sphere.
+
Also called MatCap or Lit Sphere.
  
 
* [https://forums.unrealengine.com/showthread.php?13501-Matcaps-for-UE4 Matcaps for UE4] Unreal Engine Forum thread.
 
* [https://forums.unrealengine.com/showthread.php?13501-Matcaps-for-UE4 Matcaps for UE4] Unreal Engine Forum thread.

Revision as of 07:40, 21 July 2014

Spherical Environment Map

Spherical Environment Mapping (SEM) is one of the simplest reflection mapping techniques.

When the camera moves around the object, the reflection is not very realistic since the same image is always reflected.

The image is usually aligned with the camera, although you could align it to other directions. For example Mudbox aligns its SEMs to the light, or in Unreal you can align SEMs to the Up vector (world space) and other directions.

Also called MatCap or Lit Sphere.


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