Difference between revisions of "Texture atlas"

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== Packing Tools ==
 
== Packing Tools ==
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* [http://www.polycount.com/forum/showthread.php?t=80723 Decent UV Packing Script/Tool?] thread on the Polycount forum.
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* [http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=98 Headus UVLayout] ($)
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* [http://www.pixologic.com/zbrush/features/UV-Master/ UV Master] script for ZBrush
 
* [http://boards.polycount.net/showthread.php?t=69736 TexTools] script for 3ds Max
 
* [http://boards.polycount.net/showthread.php?t=69736 TexTools] script for 3ds Max
* [http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator Texture Atlas Generator] script for 3ds Max
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* [http://www.raylightgames.com/xrayunwrap/index.html Xrayunwrap] ($) script for 3ds Max
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* [http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator Texture Atlas Generator] script for 3ds Max (creates an atlas by slicing up the mesh)
 
* [http://boards.polycount.net/showthread.php?t=52415 Normalize UVs Maxscript] for 3ds Max
 
* [http://boards.polycount.net/showthread.php?t=52415 Normalize UVs Maxscript] for 3ds Max
  
 
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[[Category:TextureTechnique]] [[Category:Glossary]]
 
[[Category:TextureTechnique]] [[Category:Glossary]]

Revision as of 10:23, 3 February 2011

Texture Atlas

When many separate textures are packed together into a single texture, this is called a texture atlas. Other common names for this are decal sheet, packed texture.

Gutters

When a game model is textured using a single texture sheet, the texture will have typically have UV'd areas (UV shells) and blank areas between them (gutters).

The width of the gutter needs to be wide enough to accommodate how much EdgePadding you need. This varies depending on how large the texture is and the texture filtering type used by the game renderer.

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