Difference between revisions of "Texture atlas"

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(How to create UE3/UDK Texture Atlases (tileable))
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When many separate textures are packed together into a single texture, this is called a ''texture atlas''. Other common names for this are decal sheet, packed texture.
 
When many separate textures are packed together into a single texture, this is called a ''texture atlas''. Other common names for this are decal sheet, packed texture.
  
* 10-09-2011 [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick], an exercise in extreme texture atlasing, packing multiple maps into the four channels of a texture file.
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* 2013-04-08 [http://oliverm-h.blogspot.com/2013/04/how-to-create-ue3udk-texture-atlases.html How to create UE3/UDK Texture Atlases (tileable)] - by [http://oliverm-h.blogspot.com/ 'mAlkAv!An'], using a custom HLSL node to apply separate UVs for texturing vs. mipmapping.
* 12-20-2010 [http://www.polycount.com/forum/showthread.php?t=79374 UV tiling tricks within 0 to 1 space] from the Polycount forum
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* 2011-10-09 [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick], an exercise in extreme texture atlasing, packing multiple maps into the four channels of a texture file.
* 12-17-2010 [http://www.3dmotive.com/product-modular-building-udk Modular Building Workflow] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass], covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
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* 2010-12-20 [http://www.polycount.com/forum/showthread.php?t=79374 UV tiling tricks within 0 to 1 space] from the Polycount forum
* 11-08-2010 [http://www.polycount.com/forum/showthread.php?t=78192 Work-flow for large texture atlases] from the Polycount forum
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* 2010-12-17 [http://www.3dmotive.com/product-modular-building-udk Modular Building Workflow] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass], covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
* 06-27-2010 [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by [http://www.philipk.net Philip 'PhilipK' Klevestav], how to design and texture modular sci-fi wall panels.
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* 2010-11-08 [http://www.polycount.com/forum/showthread.php?t=78192 Work-flow for large texture atlases] from the Polycount forum
* 03-25-2010 [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by [http://www.chrisalbeluhn.com Christopher Albeluhn], an excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
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* 2010-06-27 [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by [http://www.philipk.net Philip 'PhilipK' Klevestav], how to design and texture modular sci-fi wall panels.
* 06-26-2008 [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by [http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson], breaking up a building into modular pieces and designing the texture sheet.
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* 2010-03-25 [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by [http://www.chrisalbeluhn.com Christopher Albeluhn], an excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
* 11-08-2006 [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by [http://chrisholden.net/ Chris 'cholden' Holden]
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* 2008-06-26 [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by [http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson], breaking up a building into modular pieces and designing the texture sheet.
* 01-26-2006 [http://www.gamasutra.com/view/feature/2530/practical_texture_atlases.php Practical Texture Atlases] on Gamasutra by [http://www.haemimontgames.com/company/keypeople.html Ivan-Assen Ivanov]
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* 2006-11-08 [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by [http://chrisholden.net/ Chris 'cholden' Holden]
* 12-20-2005 [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by [http://poopinmymouth.com/ Ben 'poopinmymouth' Mathis]
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* 2006-01-26 [http://www.gamasutra.com/view/feature/2530/practical_texture_atlases.php Practical Texture Atlases] on Gamasutra by [http://www.haemimontgames.com/company/keypeople.html Ivan-Assen Ivanov]
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* 2005-12-20 [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by [http://poopinmymouth.com/ Ben 'poopinmymouth' Mathis]
 
* [[Category:EnvironmentModularity]] has info about designing modular textures and assets.
 
* [[Category:EnvironmentModularity]] has info about designing modular textures and assets.
 
* [[TextureCoordinates]] talks about planning your UV layout.
 
* [[TextureCoordinates]] talks about planning your UV layout.

Revision as of 07:09, 11 June 2013

Texture Atlas

When many separate textures are packed together into a single texture, this is called a texture atlas. Other common names for this are decal sheet, packed texture.

Gutters

When a game model is textured using a single texture sheet, the texture will have typically have UV'd areas (UV shells) and blank areas between them (gutters).

The width of the gutter needs to be wide enough to accommodate how much EdgePadding you need. This varies depending on how large the texture is and the texture filtering type used by the game renderer.

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