Difference between revisions of "Texture Coordinates"

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(To general to be a category, doesn't fit in any one art discipline.)
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<!-- ## page was renamed from [[Category:TextureCoordinates]] -->
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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= Texture Coordinates =
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Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, and often used to stretch a 2D texture onto a 3D mesh.
  
= Category: Texture Coordinates =
 
  
* [http://boards.polycount.net/showthread.php?t=69961 Unwrapping a sphere]
 
  
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== UV Tutorials ==
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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* [http://boards.polycount.net/showthread.php?t=69961 Unwrapping a sphere] thread on Polycount. Methods for UVing spheres. For sphere modeling tips see [[Sphere Topology]].
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* [http://boards.polycount.net/showthread.php?t=70378 UV Theory] thread on Polycount. How to plan good UVs.
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* [http://boards.polycount.net/showthread.php?t=69286 uv + turbosmooth= big problem] thread on Polycount. How to prevent 3ds Max subdivision from distorting UVs. Similar thread [http://boards.polycount.net/showthread.php?t=72686 Best way to approach unwrapping UVWs with Meshsmooth?]
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* [[attachment:uvtut_3dprojectionnetwork.jpg|Image:TextureCoordinates/attachments/uv_maya-auto-uv-network.png]] [[attachment:uvtut_3dprojectionnetwork.jpg|3D UV projection network in Maya]] by ''[http://technicalartlead.blogspot.com Paul 'prolow' Lohman]''
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* [[First-Person Weapon UVs]] by ''[http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]''
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* See also [[Light Map#Light Map Texture Coordinates|Light Map Texture Coordinates]]
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== UV Tools ==
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=== 3ds Max ===
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* [http://boards.polycount.net/showthread.php?t=69736 TexTools]
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* [http://boards.polycount.net/showthread.php?t=71073 turboTools]
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* [http://boards.polycount.net/showthread.php?t=52415 Normalize UVs Maxscipt]
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* [http://www.luxinia.de/index.php/ArtTools/3dsmax LCSM Unwrap]
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* [http://boards.polycount.net/showthread.php?t=72045 3ds Max Bridge to Headus UV Layout]
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* [http://boards.polycount.net/showthread.php?t=71230 3ds Max Bridge to Roadkill]
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* [http://users.skynet.be/arketip/arketip_morphMapENG.htm morphMap]
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=== Maya ===
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* [http://www.headus.com/phpbb/viewtopic.php?t=394 Maya Bridge to Headus UV Layout]
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* [http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/ Texturing Scripts on CreativeCrash.com]
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----
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[[Category:EnvironmentTexturing]] [[Category:CharacterTexturing]] [[Category:PropsTexturing]] [[Category:TextureTechnique]] [[Category:Glossary]]

Revision as of 08:05, 21 August 2010

Texture Coordinates

Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, and often used to stretch a 2D texture onto a 3D mesh.


UV Tutorials

UV Tools

3ds Max

Maya


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