Difference between revisions of "Texture Coordinates"
From polycount
(To general to be a category, doesn't fit in any one art discipline.) |
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* [http://boards.polycount.net/showthread.php?t=70378 UV Theory] thread on Polycount. How to plan good UVs. | * [http://boards.polycount.net/showthread.php?t=70378 UV Theory] thread on Polycount. How to plan good UVs. | ||
* [http://boards.polycount.net/showthread.php?t=69286 uv + turbosmooth= big problem] thread on Polycount. How to prevent 3ds Max subdivision from distorting UVs. Similar thread [http://boards.polycount.net/showthread.php?t=72686 Best way to approach unwrapping UVWs with Meshsmooth?] | * [http://boards.polycount.net/showthread.php?t=69286 uv + turbosmooth= big problem] thread on Polycount. How to prevent 3ds Max subdivision from distorting UVs. Similar thread [http://boards.polycount.net/showthread.php?t=72686 Best way to approach unwrapping UVWs with Meshsmooth?] | ||
− | * [[attachment:uvtut_3dprojectionnetwork.jpg|Image:TextureCoordinates/attachments/uv_maya-auto-uv-network.png]] [[attachment:uvtut_3dprojectionnetwork.jpg|3D UV projection network in Maya]] by ''[http://technicalartlead.blogspot.com Paul 'prolow' Lohman]'' | + | * [[attachment:uvtut_3dprojectionnetwork.jpg|Image:TextureCoordinates/attachments/uv_maya-auto-uv-network.png|attachment:uvtut_3dprojectionnetwork.jpg]] [[attachment:uvtut_3dprojectionnetwork.jpg|3D UV projection network in Maya]] by ''[http://technicalartlead.blogspot.com Paul 'prolow' Lohman]'' |
* [[First-Person Weapon UVs]] by ''[http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]'' | * [[First-Person Weapon UVs]] by ''[http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]'' | ||
− | * See also [[Light Map# | + | * See also [[Light Map#Light_Map_Texture_Coordinates|Light Map Texture Coordinates]] |
== UV Tools == | == UV Tools == | ||
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=== 3ds Max === | === 3ds Max === | ||
* [http://boards.polycount.net/showthread.php?t=69736 TexTools] | * [http://boards.polycount.net/showthread.php?t=69736 TexTools] | ||
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* [http://www.headus.com/phpbb/viewtopic.php?t=394 Maya Bridge to Headus UV Layout] | * [http://www.headus.com/phpbb/viewtopic.php?t=394 Maya Bridge to Headus UV Layout] | ||
* [http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/ Texturing Scripts on CreativeCrash.com] | * [http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/ Texturing Scripts on CreativeCrash.com] | ||
+ | * [http://www.castorlee.com/maya-tools/auto-uv-mapper Castor Lee's Auto UV Mapper] | ||
---- | ---- | ||
[[Category:EnvironmentTexturing]] [[Category:CharacterTexturing]] [[Category:PropsTexturing]] [[Category:TextureTechnique]] [[Category:Glossary]] | [[Category:EnvironmentTexturing]] [[Category:CharacterTexturing]] [[Category:PropsTexturing]] [[Category:TextureTechnique]] [[Category:Glossary]] |
Revision as of 15:01, 25 August 2010
Texture Coordinates
Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, and often used to stretch a 2D texture onto a 3D mesh.
UV Tutorials
- Unwrapping a sphere thread on Polycount. Methods for UVing spheres. For sphere modeling tips see Sphere Topology.
- UV Theory thread on Polycount. How to plan good UVs.
- uv + turbosmooth= big problem thread on Polycount. How to prevent 3ds Max subdivision from distorting UVs. Similar thread Best way to approach unwrapping UVWs with Meshsmooth?
- Image:TextureCoordinates/attachments/uv_maya-auto-uv-network.png|attachment:uvtut_3dprojectionnetwork.jpg 3D UV projection network in Maya by Paul 'prolow' Lohman
- First-Person Weapon UVs by Joe 'EarthQuake' Wilson
- See also Light Map Texture Coordinates
UV Tools
3ds Max
- TexTools
- turboTools
- Normalize UVs Maxscipt
- LCSM Unwrap
- 3ds Max Bridge to Headus UV Layout
- 3ds Max Bridge to Roadkill
- morphMap