Difference between revisions of "Texture Coordinates"

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* A good character UV example can be found in the tutorial [http://www.cgsharpe.com/?p=55 Maya / Mudbox: Street Cop Workflow] by [http://www.fx81.com/ Mashru Mishu].
 
* A good character UV example can be found in the tutorial [http://www.cgsharpe.com/?p=55 Maya / Mudbox: Street Cop Workflow] by [http://www.fx81.com/ Mashru Mishu].
 
* How to prevent 3ds Max subdivision from distorting UVs is in the [http://boards.polycount.net/showthread.php?t=69286 uv + turbosmooth= big problem] thread on Polycount. A similar thread: [http://boards.polycount.net/showthread.php?t=72686 Best way to approach unwrapping UVWs with Meshsmooth?]
 
* How to prevent 3ds Max subdivision from distorting UVs is in the [http://boards.polycount.net/showthread.php?t=69286 uv + turbosmooth= big problem] thread on Polycount. A similar thread: [http://boards.polycount.net/showthread.php?t=72686 Best way to approach unwrapping UVWs with Meshsmooth?]
* For an automated UV projection system, see [[attachment:uvtut_3dprojectionnetwork.jpg|Image:TextureCoordinates/attachments/uv_maya-auto-uv-network.png|attachment:uvtut_3dprojectionnetwork.jpg]] [[attachment:uvtut_3dprojectionnetwork.jpg|3D UV projection network in Maya]] by ''[http://technicalartlead.blogspot.com Paul 'prolow' Lohman]''
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* For an automated UV projection system, see [[attachment:uvtut_3dprojectionnetwork.jpg|3D UV projection network in Maya]] by [http://technicalartlead.blogspot.com Paul 'prolow' Lohman]
 
* See also [[LightMap#Light_Map_Texture_Coordinates|Light Map Texture Coordinates]]
 
* See also [[LightMap#Light_Map_Texture_Coordinates|Light Map Texture Coordinates]]
  

Revision as of 08:27, 15 September 2010

Texture Coordinates

Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, and often used to stretch a 2D texture onto a 3D mesh.


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