Difference between revisions of "Texture Coordinates"

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(As it turns out, we all suck at unwrapping)
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== UV Tutorials ==
 
== UV Tutorials ==
 
* How to plan good UVs is in the [http://boards.polycount.net/showthread.php?t=70378 UV Theory] thread on the Polycount forum.  
 
* How to plan good UVs is in the [http://boards.polycount.net/showthread.php?t=70378 UV Theory] thread on the Polycount forum.  
 +
* [http://www.polycount.com/forum/showthread.php?t=80947 As it turns out, we all suck at unwrapping?] thread on the Polycount forum.
 
* Good methods for UVing spheres can be found in the [http://boards.polycount.net/showthread.php?t=69961 Unwrapping a sphere] thread on the Polycount forum. For sphere modeling tips see [[Sphere Topology]].
 
* Good methods for UVing spheres can be found in the [http://boards.polycount.net/showthread.php?t=69961 Unwrapping a sphere] thread on the Polycount forum. For sphere modeling tips see [[Sphere Topology]].
 
* A good weapon UV can be found in the tutorial [[FirstPersonWeaponUV|First-Person Weapon UVs]] by [http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]
 
* A good weapon UV can be found in the tutorial [[FirstPersonWeaponUV|First-Person Weapon UVs]] by [http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]

Revision as of 18:26, 8 February 2011

Texture Coordinates

Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, and often used to stretch a 2D texture onto a 3D mesh.


UV Tutorials

UV Tools

3ds Max

Maya


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