Difference between revisions of "Texture Coordinates"

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(As it turns out, we all suck at unwrapping)
(Organic rock UV seams)
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== UV Tutorials ==
 
== UV Tutorials ==
 +
* How to create good UVs for spheroids in the [http://www.polycount.com/forum/showthread.php?t=82546 Organic rock UV seams] thread on the Polycount forum.
 
* How to plan good UVs is in the [http://boards.polycount.net/showthread.php?t=70378 UV Theory] thread on the Polycount forum.  
 
* How to plan good UVs is in the [http://boards.polycount.net/showthread.php?t=70378 UV Theory] thread on the Polycount forum.  
 
* [http://www.polycount.com/forum/showthread.php?t=80947 As it turns out, we all suck at unwrapping?] thread on the Polycount forum.  
 
* [http://www.polycount.com/forum/showthread.php?t=80947 As it turns out, we all suck at unwrapping?] thread on the Polycount forum.  

Revision as of 11:51, 21 March 2011

Texture Coordinates

Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, and often used to stretch a 2D texture onto a 3D mesh.


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