Difference between revisions of "Texture Coordinates"

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(clean up)
(UV map grids)
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* [http://sculptwork.com/rr/bak/kim/roadkill.zip Softimage Bridge to Roadkill]
 
* [http://sculptwork.com/rr/bak/kim/roadkill.zip Softimage Bridge to Roadkill]
  
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=== UV Map Grids ===
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This is a texture to use while unwrapping a mesh. Sometimes called a custom uv map template, a uv checker, or a test grid.
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Good things to have in a uv map grid:
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* A large checker grid to see large distortions.
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* A fine per-pixel grid to see small distortions.
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* Circles help with solving distortion, as it's easier for the human eye to see when a circle is distorted than a square.
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* Unique colors across the map, to see where the UV is tiling.
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* Letters and/or numbers to see when the UV is reversed.
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* Letters and/or numbers to see where a mesh feature is located in UV space.
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[[image:]]
 
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[[Category:EnvironmentTexturing]] [[Category:CharacterTexturing]] [[Category:PropsTexturing]] [[Category:TextureTechnique]] [[Category:Glossary]]
 
[[Category:EnvironmentTexturing]] [[Category:CharacterTexturing]] [[Category:PropsTexturing]] [[Category:TextureTechnique]] [[Category:Glossary]]

Revision as of 17:38, 8 February 2013

Texture Coordinates

Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, often used to stretch a 2D texture onto a 3D mesh.


UV Tutorials

[[attachment:uvtut_3dprojectionnetwork.jpg|Media:TextureCoordinates/attachments/uvtut_3dprojectionnetwork.jpg

UV Tools

3ds Max

Maya

Softimage / XSI

UV Map Grids

This is a texture to use while unwrapping a mesh. Sometimes called a custom uv map template, a uv checker, or a test grid.

Good things to have in a uv map grid:

  • A large checker grid to see large distortions.
  • A fine per-pixel grid to see small distortions.
  • Circles help with solving distortion, as it's easier for the human eye to see when a circle is distorted than a square.
  • Unique colors across the map, to see where the UV is tiling.
  • Letters and/or numbers to see when the UV is reversed.
  • Letters and/or numbers to see where a mesh feature is located in UV space.

[[image:]]


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