Difference between revisions of "Texture Coordinates"

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(UV map grids)
(uploads for uv map grids)
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* [http://sculptwork.com/rr/bak/kim/roadkill.zip Softimage Bridge to Roadkill]
 
* [http://sculptwork.com/rr/bak/kim/roadkill.zip Softimage Bridge to Roadkill]
  
=== UV Map Grids ===
+
== UV Map Grids ==
 
This is a texture to use while unwrapping a mesh. Sometimes called a custom uv map template, a uv checker, or a test grid.  
 
This is a texture to use while unwrapping a mesh. Sometimes called a custom uv map template, a uv checker, or a test grid.  
  
Line 57: Line 57:
 
* Letters and/or numbers to see where a mesh feature is located in UV space.
 
* Letters and/or numbers to see where a mesh feature is located in UV space.
  
[[image:]]
+
{| border="1" cellpadding="2" cellspacing="0"
 +
| [[attachment:uvrefmap_blackwhite.jpg|Media:TextureCoordinates/attachments/uvrefmap_blackwhite.jpg
 +
| width=128}}
 +
| [[attachment:uvrefmap_blender.jpg|[[Media:uvrefmap_blender.jpg
 +
| width=128]]]]
 +
| [[attachment:uvrefmap_checker_green.jpg|{{attachment:uvrefmap_checker_green.jpg
 +
|-
 +
| [[attachment:uvrefmap_checker_util-mark.jpg|Media:TextureCoordinates/attachments/uvrefmap_checker_util-mark.jpg
 +
| width=128}}
 +
| [[attachment:uvrefmap_checkeredmap.jpg|[[Media:uvrefmap_checkeredmap.jpg
 +
| width=128]]]]
 +
| [[attachment:uvrefmap_circles.jpg|{{attachment:uvrefmap_circles.jpg
 +
|-
 +
| [[attachment:uvrefmap_circles_letters.jpg|Media:TextureCoordinates/attachments/uvrefmap_circles_letters.jpg
 +
| width=128}}
 +
| [[attachment:uvrefmap_circles_noise.jpg|[[Media:uvrefmap_circles_noise.jpg
 +
| width=128]]]]
 +
| [[attachment:uvrefmap_circles_R_numbers.jpg|{{attachment:uvrefmap_circles_R_numbers.jpg
 +
|-
 +
| [[attachment:uvrefmap_circlesgreen_noise.jpg|Media:TextureCoordinates/attachments/uvrefmap_circlesgreen_noise.jpg
 +
| width=128}}
 +
| [[attachment:uvrefmap_circlessquares.jpg|[[Media:uvrefmap_circlessquares.jpg
 +
| width=128]]]]
 +
| [[attachment:uvrefmap_grid_large.jpg|{{attachment:uvrefmap_grid_large.jpg
 +
|-
 +
| [[attachment:uvrefmap_grid_small.jpg|Media:TextureCoordinates/attachments/uvrefmap_grid_small.jpg
 +
| width=128}}
 +
| [[attachment:uvrefmap_HarlequiN_grid.jpg|[[Media:uvrefmap_HarlequiN_grid.jpg
 +
| width=128]]]]
 +
| [[attachment:uvrefmap_nvidia_greengrid.jpg|{{attachment:uvrefmap_nvidia_greengrid.jpg
 +
|-
 +
| [[attachment:uvrefmap_util-mark1.jpg|Media:TextureCoordinates/attachments/uvrefmap_util-mark1.jpg
 +
| width=128]]
 +
 +
|}
 +
 
 
----
 
----
 
[[Category:EnvironmentTexturing]] [[Category:CharacterTexturing]] [[Category:PropsTexturing]] [[Category:TextureTechnique]] [[Category:Glossary]]
 
[[Category:EnvironmentTexturing]] [[Category:CharacterTexturing]] [[Category:PropsTexturing]] [[Category:TextureTechnique]] [[Category:Glossary]]

Revision as of 18:03, 8 February 2013

Texture Coordinates

Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, often used to stretch a 2D texture onto a 3D mesh.


UV Tutorials

[[attachment:uvtut_3dprojectionnetwork.jpg|Media:TextureCoordinates/attachments/uvtut_3dprojectionnetwork.jpg

UV Tools

3ds Max

Maya

Softimage / XSI

UV Map Grids

This is a texture to use while unwrapping a mesh. Sometimes called a custom uv map template, a uv checker, or a test grid.

Good things to have in a uv map grid:

  • A large checker grid to see large distortions.
  • A fine per-pixel grid to see small distortions.
  • Circles help with solving distortion, as it's easier for the human eye to see when a circle is distorted than a square.
  • Unique colors across the map, to see where the UV is tiling.
  • Letters and/or numbers to see when the UV is reversed.
  • Letters and/or numbers to see where a mesh feature is located in UV space.
[[attachment:uvrefmap_blackwhite.jpg|Media:TextureCoordinates/attachments/uvrefmap_blackwhite.jpg width=128}} [[attachment:uvrefmap_blender.jpg|[[Media:uvrefmap_blender.jpg width=128]]]] [[attachment:uvrefmap_checker_green.jpg|{{attachment:uvrefmap_checker_green.jpg
[[attachment:uvrefmap_checker_util-mark.jpg|Media:TextureCoordinates/attachments/uvrefmap_checker_util-mark.jpg width=128}} [[attachment:uvrefmap_checkeredmap.jpg|[[Media:uvrefmap_checkeredmap.jpg width=128]]]] [[attachment:uvrefmap_circles.jpg|{{attachment:uvrefmap_circles.jpg
[[attachment:uvrefmap_circles_letters.jpg|Media:TextureCoordinates/attachments/uvrefmap_circles_letters.jpg width=128}} [[attachment:uvrefmap_circles_noise.jpg|[[Media:uvrefmap_circles_noise.jpg width=128]]]] [[attachment:uvrefmap_circles_R_numbers.jpg|{{attachment:uvrefmap_circles_R_numbers.jpg
[[attachment:uvrefmap_circlesgreen_noise.jpg|Media:TextureCoordinates/attachments/uvrefmap_circlesgreen_noise.jpg width=128}} [[attachment:uvrefmap_circlessquares.jpg|[[Media:uvrefmap_circlessquares.jpg width=128]]]] [[attachment:uvrefmap_grid_large.jpg|{{attachment:uvrefmap_grid_large.jpg
[[attachment:uvrefmap_grid_small.jpg|Media:TextureCoordinates/attachments/uvrefmap_grid_small.jpg width=128}} [[attachment:uvrefmap_HarlequiN_grid.jpg|[[Media:uvrefmap_HarlequiN_grid.jpg width=128]]]] [[attachment:uvrefmap_nvidia_greengrid.jpg|{{attachment:uvrefmap_nvidia_greengrid.jpg
Media:TextureCoordinates/attachments/uvrefmap_util-mark1.jpg width=128

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