Difference between revisions of "PBR"
From polycount
Haiddasalami (Talk | contribs) |
Haiddasalami (Talk | contribs) |
||
Line 5: | Line 5: | ||
== Tutorials == | == Tutorials == | ||
* [http://www.youtube.com/watch?v=LP7HgIMv4Qo Physically Based Rendering in Substance - YouTube] - PBR principles well explained | * [http://www.youtube.com/watch?v=LP7HgIMv4Qo Physically Based Rendering in Substance - YouTube] - PBR principles well explained | ||
− | * [http://www.polycount.com/forum/showthread.php?t=136390| | + | * [http://www.polycount.com/forum/showthread.php?t=136390|PBR Physically Based Rendering Bible - Polycount Forum] |
* [http://www.artisaverb.info/PBT.html Physically Based Texturing] by [http://www.polycount.com/forum/member.php?u=20394 Andrew 'd1ver' Maximov] | * [http://www.artisaverb.info/PBT.html Physically Based Texturing] by [http://www.polycount.com/forum/member.php?u=20394 Andrew 'd1ver' Maximov] | ||
* [http://www.artisaverb.info/PBR.html Physically Based Rendering for Artists] by [http://www.polycount.com/forum/member.php?u=20394 Andrew 'd1ver' Maximov] | * [http://www.artisaverb.info/PBR.html Physically Based Rendering for Artists] by [http://www.polycount.com/forum/member.php?u=20394 Andrew 'd1ver' Maximov] |
Revision as of 15:05, 6 August 2014
PBR
Physically-Based Rendering (PBR) is an approach for materials and rendering that creates more accurate and predictable results than previous game rendering techniques, and works very well with dynamic lighting conditions (like time-of-day).
Tutorials
- Physically Based Rendering in Substance - YouTube - PBR principles well explained
- Physically Based Rendering Bible - Polycount Forum
- Physically Based Texturing by Andrew 'd1ver' Maximov
- Physically Based Rendering for Artists by Andrew 'd1ver' Maximov
- Rendering Remember Me on fxguide.com
- Tileable Dirt & Pebbles Texture - Polycount Forum - a process for developing PBR textures
- UDK Physically Based Lighting! - Polycount Forum
- Physically based rendering in games - Polycount Forum
- Ready at Dawn's Material system - Polycount Forum
- TGA Physically Based Lighting CGFX Shader for Maya Viewport - Polycount Forum