User contributions
- 16:27, 8 August 2014 (diff | hist) . . (+4) . . Shaders for Artists
- 16:27, 8 August 2014 (diff | hist) . . (-14) . . Shaders for Artists
- 16:32, 7 August 2014 (diff | hist) . . (+26) . . Technical Art (→Pages in This Category)
- 16:20, 6 August 2014 (diff | hist) . . (-14) . . Shaders (→Tech_Artists.Org Wiki)
- 16:20, 6 August 2014 (diff | hist) . . (0) . . Shaders (→Tech_Artists.Org Wiki)
- 16:20, 6 August 2014 (diff | hist) . . (+41) . . Shaders (→Tech_Artists.Org Wiki)
- 16:19, 6 August 2014 (diff | hist) . . (-2) . . m Shaders
- 16:18, 6 August 2014 (diff | hist) . . (+49) . . Shaders
- 16:18, 6 August 2014 (diff | hist) . . (+24) . . m Shaders
- 16:17, 6 August 2014 (diff | hist) . . (-22) . . Category:Technical Art (Blanked the page)
- 16:16, 6 August 2014 (diff | hist) . . (+22) . . N Category:Technical Art (Created page with "Category:Technical Art")
- 16:12, 6 August 2014 (diff | hist) . . (-31) . . Shaders
- 16:12, 6 August 2014 (diff | hist) . . (-2) . . m Shaders
- 16:10, 6 August 2014 (diff | hist) . . (+1) . . Shaders
- 16:07, 6 August 2014 (diff | hist) . . (+2) . . m Technical Art (→Tools)
- 16:05, 6 August 2014 (diff | hist) . . (-2) . . PBR
- 16:05, 6 August 2014 (diff | hist) . . (-2) . . PBR
- 15:50, 6 August 2014 (diff | hist) . . (+44) . . Technical Art (→Shaders)
- 15:49, 6 August 2014 (diff | hist) . . (+4,773) . . N Blending functions (Created page with "Here are all the Photoshop Blending Modes, in easy to use functions for various languages. ==HLSL== ===Category 1 (Darker)=== <pre>float4 Darken (float4 cBase, float4 cBlend)...")
- 15:48, 6 August 2014 (diff | hist) . . (-1) . . m Technical Art (→Shaders)
- 15:48, 6 August 2014 (diff | hist) . . (+17) . . Technical Art (→Shaders)
- 15:47, 6 August 2014 (diff | hist) . . (+1) . . m Vertex skinning
- 15:46, 6 August 2014 (diff | hist) . . (+22) . . Technical Art (→Shaders)
- 15:46, 6 August 2014 (diff | hist) . . (+7,680) . . N Vertex skinning (Created page with "ertex Skinning, also known as weighting or binding (and archaically known as 'enveloping'), is creating a relationship of vertices to bones. When bones transform, the ver...")
- 15:45, 6 August 2014 (diff | hist) . . (+26) . . Technical Art (→Shaders)
- 15:44, 6 August 2014 (diff | hist) . . (+2) . . Technical Art (→Shaders)
- 15:44, 6 August 2014 (diff | hist) . . (+12) . . Technical Art (→Shaders)
- 15:43, 6 August 2014 (diff | hist) . . (+10) . . Shaders for Artists
- 15:42, 6 August 2014 (diff | hist) . . (+1) . . Shaders for Artists
- 15:42, 6 August 2014 (diff | hist) . . (-1) . . Shaders for Artists
- 15:38, 6 August 2014 (diff | hist) . . (+17,417) . . N Shaders for Artists (Created page with "==Introduction== As the fidelity of graphics increase, as there are more and more sheets and models and polygons an artist must make to strive towards their intended graphical...")