Difference between revisions of "Emissive map"

From polycount
Jump to: navigation, search
(categories)
(more info)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__
 
<!-- ## page was renamed from Emissive Map -->
 
 
= Emissive Map =
 
= Emissive Map =
A texture that receives no lighting, so the pixels are shown at full intensity. Also called a Fullbright Map, Glow Map, Incandescence Map, or Self-Illumination Map.
+
A texture that receives no lighting, so the pixels are shown at full intensity. Also called a Fullbright Map, Glow Map, Incandescence Map, or Self-Illumination Map. This is used for a glow in the dark effect, but does not emit light onto adjacent surfaces.
  
 +
This can be used alongside a [[Diffuse map]] to add a glow effect, such as magic runes on a sword or the heated material on a torch.
 
----
 
----
[[Category:Texturing]] [[Category:ColorMap]]
+
[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Color map]]

Latest revision as of 15:40, 17 August 2014

Emissive Map

A texture that receives no lighting, so the pixels are shown at full intensity. Also called a Fullbright Map, Glow Map, Incandescence Map, or Self-Illumination Map. This is used for a glow in the dark effect, but does not emit light onto adjacent surfaces.

This can be used alongside a Diffuse map to add a glow effect, such as magic runes on a sword or the heated material on a torch.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools