Difference between revisions of "Category:EnvironmentModularity"

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(Removing old wiki formatting.)
(Modular Design & Workflow)
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* [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design and texture modular sci-fi wall panels.
 
* [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design and texture modular sci-fi wall panels.
 
* [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html  Working with Modular Rocks] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
 
* [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html  Working with Modular Rocks] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
* [http://www.polycount.com/forum/showthread.php?t=76476 Modular Floor Tiles - Outlined in Shadow] - a Polycount thread <<BR>>How to work around UDK modular problems.  
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* [http://www.polycount.com/forum/showthread.php?t=76476 Modular Floor Tiles - Outlined in Shadow] - a Polycount thread <<BR>>How to work around UDK modular problems.
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* [http://www.cgmasters.net/free-tutorials/gamedev-4-modularity-odd-angles-on-blenders-grid/ Modular Building With More Natural Angles] - by ''[http://www.cgmasters.net/cg-masters-artist-galleries/aidy-burrows/ Aidy Burrows @ CG Masters]'' <<BR>>Getting more natural looking angles in the modular kit.
  
 
== Units and Scale ==
 
== Units and Scale ==

Revision as of 14:37, 2 October 2014

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.

Modular Design & Workflow

How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see for more.

Units and Scale

The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

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Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

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