Difference between revisions of "Spherical environment map"

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m (Throttlekitty moved page SphericalEnvironmentMap to Spherical environment map: Convert old>new space and case.)
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= Spherical Environment Map =
 
 
Spherical Environment Mapping (SEM) is one of the simplest [[Cube map|reflection mapping]] techniques.  
 
Spherical Environment Mapping (SEM) is one of the simplest [[Cube map|reflection mapping]] techniques.  
  
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Also called MatCap or Lit Sphere.
 
Also called MatCap or Lit Sphere.
  
{| border="1" cellpadding="2" cellspacing="0"
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[[image:litspheres_cmp.jpg|left|frame|Image by [http://www.peterboehme.com/ Peter "peppi" Boehme].]]<br clear="all"/>
| [[attachment:litspheres_cmp.jpg|Media:SphericalEnvironmentMap/attachments/litspheres_cmp.jpg
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|-
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|}
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* [https://forums.unrealengine.com/showthread.php?13501-Matcaps-for-UE4 Matcaps for UE4] Unreal Engine Forum thread.
 
* [https://forums.unrealengine.com/showthread.php?13501-Matcaps-for-UE4 Matcaps for UE4] Unreal Engine Forum thread.

Revision as of 18:33, 26 November 2014

Spherical Environment Mapping (SEM) is one of the simplest reflection mapping techniques.

When the camera moves around the object, the reflection is not very realistic since the same image is always reflected.

The image is usually aligned with the camera, although you could align it to other directions. For example Mudbox aligns its SEMs to the light, or in Unreal you can align SEMs to the Up vector (world space) and other directions.

Also called MatCap or Lit Sphere.



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