Difference between revisions of "LevelOfDetail"

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= Level Of Detail =
 
= Level Of Detail =
A '''L'''evel '''o'''f '''D'''etail model ([[LOD]]) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler [[Category:Shaders|shader]] (diffuse only, for example).
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A '''L'''evel '''o'''f '''D'''etail model ([[LOD]]) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler [[:Category:Shaders|shader]] (diffuse only, for example).
  
 
== LOD Metrics ==
 
== LOD Metrics ==

Revision as of 17:27, 29 November 2014

Level Of Detail

A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).

LOD Metrics

There are many methods for determining when to swap; the most common is based on distance. Another method is to swap depending on how fast the player is moving, because a player typically won't notice the drop in quality for a fast-moving object. Yet another method is to drop to lower LODs when the framerate drops below a certain number.

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