Difference between revisions of "Category:EnvironmentModularity"

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How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see [[:Category:GameDesign]] for more.
 
How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see [[:Category:GameDesign]] for more.
  
* [http://www.polycount.com/forum/showthread.php?t=144838 [UE4] Modular Building Set Breakdown] - by [http://www.purepolygons.com/ Jacob "jacob07777" Norris].
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* [http://www.polycount.com/forum/showthread.php?t=144838 UE4 Modular Building Set Breakdown] - by [http://www.purepolygons.com/ Jacob "jacob07777" Norris].
* [http://eat3d.com/udk_modular UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick] - ($) an Eat3D tutorial by ''[http://www.torfrick.com/ Tor 'snefer' Frick]''. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop.
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* [http://eat3d.com/udk_modular UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick] - ($) an Eat3D tutorial by [http://www.torfrick.com/ Tor "snefer" Frick]. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop.
* [http://www.helderpinto.com/post-apoc-scene-breakdown/ Post apoc scene Breakdown] - by ''[[http://www.helderpinto.com/|Helder '[HP]' Pinto]]''. Details about the creation of a modular abandoned warehouse.
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* [http://www.helderpinto.com/post-apoc-scene-breakdown/ Post apoc scene Breakdown] - by [http://www.helderpinto.com/|Helder "HP" Pinto]. Details about the creation of a modular abandoned warehouse.
* [https://www.3dmotive.com/f101001 Modular Building Workflow] - ($) a 3dmotive tutorial by ''[http://www.tylerwanlass.com/ Tyler Wanlass]''. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
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* [https://www.3dmotive.com/f101001 Modular Building Workflow] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass]. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
* [http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html Skyrim’s Modular Approach to Level Design] - Transcript from GDC 2013 talk on Skyrim's Modular Level Design. An excellent in-depth article on Bethesda's environment art system.
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* [http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html Skyrim’s Modular Approach to Level Design] - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda"s environment art system.
* [http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Modular Environment Design.rar] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid".
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* [http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Modular Environment Design.rar] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid".
* [[file:Investigation_into_modular_design_within_computer_games_v1.0.pdf|Investigation into Modular Design within Computer Games]] (8.6MB PDF) - by ''[http://www.polycount.com/forum/member.php?u=37149 Scott Jones]''. Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games].
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* [[file:Investigation_into_modular_design_within_computer_games_v1.0.pdf|Investigation into Modular Design within Computer Games]] (8.6MB PDF) - by [http://www.polycount.com/forum/member.php?u=37149 Scott Jones]. Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games].
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''. A guide to setting up your art-to-level-design pipeline and designing modularly.
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* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by [http://www.epicgames.com Epic Games]. A guide to setting up your art-to-level-design pipeline and designing modularly.
* [http://www.polycount.com/forum/showthread.php?t=116526 Modular Environment Art applied from plaster tabletop sets] - by ''[http://www.polycount.com/forum/member.php?u=14498 'Makkon']''. Polycount forum thread with great visual breakdowns of modular tabeltop models.
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* [http://www.polycount.com/forum/showthread.php?t=116526 Modular Environment Art applied from plaster tabletop sets] - by [http://www.polycount.com/forum/member.php?u=14498 "Makkon"]. Polycount forum thread with great visual breakdowns of modular tabeltop models.
* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''. A modular city building and its texture sheet.  
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* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]. A modular city building and its texture sheet.  
* [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by ''[http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]''. Breaking up a building into modular pieces and designing the texture sheet.
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* [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by [http://www.linkedin.com/in/earthquake Joe "EarthQuake" Wilson]. Breaking up a building into modular pieces and designing the texture sheet.
* [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] - by ''[http://www.adambromell.com Adam 'adamBrome' Bromell]''. Breaking an environment down into modular pieces.
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* [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell"s sketchbook thread] - by [http://www.adambromell.com Adam "adamBrome" Bromell]. Breaking an environment down into modular pieces.
* [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] - by ''[http://chrisholden.net/ Chris 'cholden' Holden]''. Environment design & modular workflow.
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* [http://boards.polycount.net/showthread.php?t=52565 Chris" sketchbook thread] - by [http://chrisholden.net/ Chris "cholden" Holden]. Environment design & modular workflow.
* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''. An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
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* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by [http://www.chrisalbeluhn.com Christopher Albeluhn]. An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
 
* [http://www.polycount.com/forum/showthread.php?t=98461 Modular Building Design Workflow?] - a [http://boards.polycount.net/ Polycount] thread. Discussion about creating modular buildings, with interiors and exteriors.
 
* [http://www.polycount.com/forum/showthread.php?t=98461 Modular Building Design Workflow?] - a [http://boards.polycount.net/ Polycount] thread. Discussion about creating modular buildings, with interiors and exteriors.
* [http://www.thiagoklafke.com/modularenvironments.html Modular Environments in UDK] - a tutorial by ''[http://www.thiagoklafke.com/index.html/ Thiago 'Minotaur0' Klafke]''. Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
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* [http://www.thiagoklafke.com/modularenvironments.html Modular Environments in UDK] - a tutorial by [http://www.thiagoklafke.com/index.html/ Thiago "Minotaur0" Klafke]. Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''. A summary of the modular workflow used at Epic on Unreal Tournament 3.
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* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. A summary of the modular workflow used at Epic on Unreal Tournament 3.
* [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling (Polycount Forum)] and [http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-%28step-by-step-page-5%29 Gears2 Environment Art Step by Step (ZBrush Central)] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]''. Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!
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* [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling (Polycount Forum)] and [http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-%28step-by-step-page-5%29 Gears2 Environment Art Step by Step (ZBrush Central)] - by [http://wiki.polycount.net/Rorshach Kevin Johnstone]. Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!
* [[ModularMountAndBlade|Modular Mount & Blade]] - by ''[http://wypierpapier.blogspot.com/ 'gutekfiutek']''. Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.
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* [[ModularMountAndBlade|Modular Mount & Blade]] - by [http://wypierpapier.blogspot.com/ "gutekfiutek"]. Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.
* [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''. Tips and screenshots for sculpting modular brick walls.
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* [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]. Tips and screenshots for sculpting modular brick walls.
* [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram 'Peris' Eulaers]''. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
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* [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by [http://www.brameulaers.com Bram "Peris" Eulaers]. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
 
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread. A variety of approaches for sculpting individual rocks and tilable cliffs.
 
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread. A variety of approaches for sculpting individual rocks and tilable cliffs.
* [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen 'SHEPEIRO' Shepherd]''. Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
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* [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]. Using ZBrush"s 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
* [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''. How to design and texture modular sci-fi wall panels.
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* [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design and texture modular sci-fi wall panels.
* [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html  Working with Modular Rocks] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''. How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
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* [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html  Working with Modular Rocks] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
 
* [http://www.polycount.com/forum/showthread.php?t=76476 Modular Floor Tiles - Outlined in Shadow] - a Polycount thread. How to work around UDK modular problems.
 
* [http://www.polycount.com/forum/showthread.php?t=76476 Modular Floor Tiles - Outlined in Shadow] - a Polycount thread. How to work around UDK modular problems.
* [http://www.cgmasters.net/free-tutorials/gamedev-4-modularity-odd-angles-on-blenders-grid/ Modular Building With More Natural Angles] - by ''[http://www.cgmasters.net/cg-masters-artist-galleries/aidy-burrows/ Aidy Burrows @ CG Masters]''. Getting more natural looking angles in the modular kit.
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* [http://www.cgmasters.net/free-tutorials/gamedev-4-modularity-odd-angles-on-blenders-grid/ Modular Building With More Natural Angles] - by [http://www.cgmasters.net/cg-masters-artist-galleries/aidy-burrows/ Aidy Burrows @ CG Masters]. Getting more natural looking angles in the modular kit.
  
 
== Units and Scale ==
 
== Units and Scale ==

Revision as of 11:28, 30 November 2014

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.

Modular Design & Workflow

How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see Category:GameDesign for more.

Units and Scale

The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

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Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

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