Difference between revisions of "GrassTechnique"
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Grass in-game can be created using a variety of techniques. | Grass in-game can be created using a variety of techniques. | ||
− | + | [[image:farmhouse_grass.jpg|thumb|300px|left|Grass texture from a high-poly model. <br/>Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/> | |
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− | + | == Tutorials == | |
− | + | * [http://www.crydev.net/viewtopic.php?f=315&t=100319 Tutorial: Modeling low-poly grass for Cryengine 3] CryDevForums thread. Tutorial for creating grass in CryEngine. | |
− | + | * [http://www.polycount.com/forum/showthread.php?t=130038 Ryse Moss Tutorial] Polycount forum thread. Tutorial about how the moss was created for Ryse. | |
− | * [http://www.crydev.net/viewtopic.php?f=315&t=100319 Tutorial: Modeling low-poly grass for Cryengine 3] CryDevForums thread | + | * [http://www.polycount.com/forum/showthread.php?t=101198 Grass in DOTA 2] Polycount forum thread. Discussion about how the grass was created for Dota 2. |
− | * [http://www.polycount.com/forum/showthread.php?t=130038 Ryse Moss Tutorial] Polycount forum thread | + | * [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark "Jenn0_Bing" Foreman]. How to bake high-res grass geometry into tiled textures. |
− | * [http://www.polycount.com/forum/showthread.php?t=101198 Grass in DOTA 2] Polycount forum thread | + | * [http://www.polycount.com/forum/showthread.php?t=74765 Realistic Mowed Grass - ideas?] Polycount forum thread. Realtime grass techniques for both long and short grass. |
− | * [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark | + | * [http://www.kevinboulanger.net/grass.html Rendering Grass in Real Time with Dynamic Lighting] from Kévin Boulanger. Research whitepaper on rendering grass efficiently for realtime use. |
− | * [http://www.polycount.com/forum/showthread.php?t=74765 Realistic Mowed Grass - ideas?] Polycount forum thread | + | |
− | * [http://www.kevinboulanger.net/grass.html Rendering Grass in Real Time with Dynamic Lighting] from Kévin Boulanger | + | == More Information == |
− | * [[Category:EnvironmentFoliage]] | + | * [[Billboard]] |
+ | * [[Transparency map]] | ||
+ | * [[VertexNormal]] | ||
+ | * [[:Category:EnvironmentFoliage]] | ||
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[[Category:TextureTechnique]] [[Category:EnvironmentFoliage]] | [[Category:TextureTechnique]] [[Category:EnvironmentFoliage]] |
Revision as of 11:57, 30 November 2014
Grass in-game can be created using a variety of techniques.
Tutorials
- Tutorial: Modeling low-poly grass for Cryengine 3 CryDevForums thread. Tutorial for creating grass in CryEngine.
- Ryse Moss Tutorial Polycount forum thread. Tutorial about how the moss was created for Ryse.
- Grass in DOTA 2 Polycount forum thread. Discussion about how the grass was created for Dota 2.
- Hand Painted Grass Tutorial by Mark "Jenn0_Bing" Foreman. How to bake high-res grass geometry into tiled textures.
- Realistic Mowed Grass - ideas? Polycount forum thread. Realtime grass techniques for both long and short grass.
- Rendering Grass in Real Time with Dynamic Lighting from Kévin Boulanger. Research whitepaper on rendering grass efficiently for realtime use.