Difference between revisions of "Category:Technology"

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* [http://www.cgchannel.com/2010/10/cg-science-for-artists-part-1-real-time-and-offline-rendering/ CG Science for Artists – Part 1: Real-Time and Offline Rendering] by [http://www.cgchannel.com/about/ Leonard Teo], [http://www.cgchannel.com/2010/11/cg-science-for-artists-part-2-the-real-time-rendering-pipeline/ Part 2: The Real-Time Rendering Pipeline]
 
* [http://www.cgchannel.com/2010/10/cg-science-for-artists-part-1-real-time-and-offline-rendering/ CG Science for Artists – Part 1: Real-Time and Offline Rendering] by [http://www.cgchannel.com/about/ Leonard Teo], [http://www.cgchannel.com/2010/11/cg-science-for-artists-part-2-the-real-time-rendering-pipeline/ Part 2: The Real-Time Rendering Pipeline]
 
* [http://www.ericchadwick.com/examples/provost/byf1.html Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck] by [http://ca.linkedin.com/in/gprovost Guillaume Provost], [http://www.ericchadwick.com/examples/provost/byf2.html Part 2: Maximizing Efficiency]
 
* [http://www.ericchadwick.com/examples/provost/byf1.html Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck] by [http://ca.linkedin.com/in/gprovost Guillaume Provost], [http://www.ericchadwick.com/examples/provost/byf2.html Part 2: Maximizing Efficiency]
* More primers: [[:Category:Whitepapers#Game_Renderer_Articles]]
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* More primers: [[Whitepapers#Game_Graphics_Articles]]

Revision as of 17:52, 26 January 2015

All about technology for games.

Primers

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This category has only the following subcategory.

Pages in category "Technology"

The following 5 pages are in this category, out of 5 total.

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