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− | __NOTOC__
| + | A category for game art technology. |
− | = Category Technology =
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− | All about technology for games.
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− | == Primers ==
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− | * [http://www.youtube.com/watch?v=wWi4hqTOoGQ Realtime Rendering - Overview and Optimisations for 3D Artists] a video by [http://mikepickton.co.uk/ Mike Pickton]
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− | * [http://www.cgchannel.com/2010/10/cg-science-for-artists-part-1-real-time-and-offline-rendering/ CG Science for Artists – Part 1: Real-Time and Offline Rendering] by [http://www.cgchannel.com/about/ Leonard Teo], [http://www.cgchannel.com/2010/11/cg-science-for-artists-part-2-the-real-time-rendering-pipeline/ Part 2: The Real-Time Rendering Pipeline]
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− | * [http://www.ericchadwick.com/examples/provost/byf1.html Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck] by [http://ca.linkedin.com/in/gprovost Guillaume Provost], [http://www.ericchadwick.com/examples/provost/byf2.html Part 2: Maximizing Efficiency]
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− | * More primers: [[Category:Whitepapers#Game_Renderer_Articles]]
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− | == Pages in This Category ==
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Latest revision as of 17:53, 26 January 2015
A category for game art technology.
Subcategories
This category has only the following subcategory.
Pages in category "Technology"
The following 5 pages are in this category, out of 5 total.