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| + | This category lists the various art disciplines in game development. |
− | = Category Discipline =
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− | This topic lists the various art disciplines in game development. See [[Category:GameIndustry]] for more info. | + | |
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− | * [http://www.polycount.com/forum/showthread.php?t=81832 What Game artist career is more difficult?] Polycount forum thread
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− | * [http://www.polycount.com/forum/showthread.php?t=45470 Lack of Environment Artists] Polycount forum thread
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− | * [http://www.polycount.com/forum/showthread.php?t=82424 Difference between Environment and Prop Artists?] Polycount forum thread
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− | * [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] Polycount forum thread
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− | * [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] Polycount forum thread
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− | * [[NateWhitePortfolioAdvice|Portfolio Advice by Nate White]] has succinct summaries for what the various game disciplines should show in their portfolios, also all-around good advice for entry-level people.
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− | == Pages in This Category ==
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Latest revision as of 17:35, 14 February 2015
This category lists the various art disciplines in game development.
Pages in category "Discipline"
The following 12 pages are in this category, out of 12 total.