Difference between revisions of "DrawOrder"

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Draw order means the way polygons are drawn in a game engine.
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= Draw Order =
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Back-to-front draw order means the furthest polygons are drawn first, and the rest are drawn one on top of another, with the last to draw being the one that appears to be in front of all the others.
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[[Transparency_map|transparent]] polygons usually require this draw order, so closer polygons can show further polygons behind them.
  
The back-to-front order of [[Polygon|polygons]] drawing on top of one another, with the last to draw being the one that appears to be in front of the others. Usually, [[AlphaChannel|alpha channeled]] polygons should draw later, and closer polygons should draw later. Some programs allow you to place polygons under a [[Node|node]] so the [[Engine|engine]] will draw them in a certain order, left to right, and assure that alpha polys draw last.
 
 
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[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 17:50, 25 February 2015

Draw order means the way polygons are drawn in a game engine.

Back-to-front draw order means the furthest polygons are drawn first, and the rest are drawn one on top of another, with the last to draw being the one that appears to be in front of all the others.

transparent polygons usually require this draw order, so closer polygons can show further polygons behind them.


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