Difference between revisions of "DrawOrder"
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− | + | Draw order means the way polygons are drawn in a game engine. | |
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+ | Back-to-front draw order means the furthest polygons are drawn first, and the rest are drawn one on top of another, with the last to draw being the one that appears to be in front of all the others. | ||
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+ | [[Transparency_map|transparent]] polygons usually require this draw order, so closer polygons can show further polygons behind them. | ||
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+ | ---- | ||
+ | [[Category:Glossary]] |
Latest revision as of 17:50, 25 February 2015
Draw order means the way polygons are drawn in a game engine.
Back-to-front draw order means the furthest polygons are drawn first, and the rest are drawn one on top of another, with the last to draw being the one that appears to be in front of all the others.
transparent polygons usually require this draw order, so closer polygons can show further polygons behind them.