Difference between revisions of "Fan"

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(created Fan)
 
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A Fan is one of the ways that [[Triangle]]s can be created to reuse [[Vertex]] [[Transforms]], and thus save [[Memory]] and also [[Rendering]] time.
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= Fan =
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Once you have drawn one triangle, the next triangle only needs to load the [[Coordinate|coordinate]] of one additional vertex in order to draw itself, because it re-uses the vertex transforms that were already performed on its neighbor triangle. But your [[Engine]] must specifically support fans for it to work.
  
One of the ways that [[Triangle|triangles]] can be created to reuse [[Vertex|vertex]] [[Transfors|transforms]], and thus save [[Memory|memory]] and also [[Render|render]] time. Once you have drawn one triangle, the next triangle only needs to load the [[Coordinate|coordinate]] of one additional vertex in order to draw itself, because it re-uses the vertex transforms that were already performed on its neighbor triangle. But your [[Engine|engine]] must specifically support fans for it to work. See also [[Strip|strips]].
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See also [[Strip]].
 
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[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 19:01, 25 February 2015

A Fan is one of the ways that Triangles can be created to reuse Vertex Transforms, and thus save Memory and also Rendering time.

Once you have drawn one triangle, the next triangle only needs to load the coordinate of one additional vertex in order to draw itself, because it re-uses the vertex transforms that were already performed on its neighbor triangle. But your Engine must specifically support fans for it to work.

See also Strip.


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