Difference between revisions of "FullBright"
From polycount
(created full-bright page) |
EricChadwick (Talk | contribs) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | Full Bright is when a color or a [[Texture|texture]] is drawn at its full intensity, unaffected by real-time lighting. Some [[:Category:GameEngines|game engines]] do not have [[DynamicLighting|dynamic lighting]], so all textures are drawn full-bright. Sometimes also called fully-emissive, or self-illuminated. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
---- | ---- | ||
− | [[Category:Glossary]] | + | [[Category:Glossary]][[Category:Rendering]] |
Latest revision as of 14:14, 17 March 2015
Full Bright is when a color or a texture is drawn at its full intensity, unaffected by real-time lighting. Some game engines do not have dynamic lighting, so all textures are drawn full-bright. Sometimes also called fully-emissive, or self-illuminated.