Difference between revisions of "FullBright"

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Full Bright is when a color or a [[Texture|texture]] is drawn at its full intensity, unaffected by real-time lighting. Some [[:Category:GameEngines|game engines]] do not have [[DynamicLighting|dynamic lighting]], so all textures are drawn full-bright. Sometimes also called fully-emissive, or self-illuminated.
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= Full Bright =
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When a color or a [[Texture|texture]] is drawn at its full intensity, unaffected by real-time lighting. Some [[RT3D]] [[Engines|engines]] do not have lighting or [[DynamicLighting|dynamic lighting]], so all textures are drawn full-bright. Sometimes also called fully-emissive, or self-illuminated.
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[[Category:Glossary]]
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[[Category:Glossary]][[Category:Rendering]]

Latest revision as of 14:14, 17 March 2015

Full Bright is when a color or a texture is drawn at its full intensity, unaffected by real-time lighting. Some game engines do not have dynamic lighting, so all textures are drawn full-bright. Sometimes also called fully-emissive, or self-illuminated.


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