Difference between revisions of "Height map"

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= Height Map =
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A height map is a grayscale texture used as a displacement map to define the topography of the polygons.
  
A grayscale texture used as a displacement map to define the topography of the polygons. Usually the brighter pixels make higher elevations, and the darker pixels make lower elevations, and 50% gray pixels make no change. Often the [[AlphaChannel|alpha channel]] of an object's texture is used for the height map. [[Voxel|Voxel]] landscapes often use height maps.
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Usually the brighter pixels make higher elevations, and the darker pixels make lower elevations, and 50% gray pixels make no change. Often the [[AlphaChannel|alpha channel]] of an object's texture is used for the height map. [[Landscape]]s often use height maps.
 
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[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 14:33, 17 March 2015

A height map is a grayscale texture used as a displacement map to define the topography of the polygons.

Usually the brighter pixels make higher elevations, and the darker pixels make lower elevations, and 50% gray pixels make no change. Often the alpha channel of an object's texture is used for the height map. Landscapes often use height maps.


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