Difference between revisions of "Material"
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EricChadwick (Talk | contribs) (Material definition updated) |
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| − | + | A material is a set of parameters that determine the color, shininess, smoothness, etc. of a surface. | |
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| + | A material can be thought of like a the front-end for a [[Shaders|shader]]; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader. | ||
| + | ---- | ||
| + | [[Category:Glossary]][[Category:Rendering]] | ||
Revision as of 15:03, 17 March 2015
A material is a set of parameters that determine the color, shininess, smoothness, etc. of a surface.
A material can be thought of like a the front-end for a shader; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader.