Difference between revisions of "Material"
From polycount
EricChadwick (Talk | contribs) (Material definition updated) |
EricChadwick (Talk | contribs) (revised) |
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− | A material is a set of parameters that determine the color, shininess, smoothness, etc. | + | A material is a set of parameters that determine the textures, color, shininess, smoothness, etc. for a surface. |
− | A material | + | A material is the user interface for a [[Shaders|shader]]; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader. |
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[[Category:Glossary]][[Category:Rendering]] | [[Category:Glossary]][[Category:Rendering]] |
Latest revision as of 15:04, 17 March 2015
A material is a set of parameters that determine the textures, color, shininess, smoothness, etc. for a surface.
A material is the user interface for a shader; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader.