Difference between revisions of "RayCast"

From polycount
Jump to: navigation, search
m (1 revision)
(restored and revised)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
__NOTOC__
+
Ray Cast means to project an imaginary line from one location to another, to get information about the scene. Often this is used for physical interactions in the game (a bullet striking a player's head), or lighting calculations (which lights are bouncing off which surfaces).
{{:[[OutOfDate]]}}
+
  
= Ray Cast =
 
 
Projecting an imaginary line from each screen pixel into the RT3D scene, bouncing from the surface it meets up to the light source...(needs to be flesh out)
 
 
----
 
----
[[Category:Glossary]]
+
[[Category:Glossary]][[Category:Physics]][[Category:Rendering]]

Latest revision as of 19:19, 19 March 2015

Ray Cast means to project an imaginary line from one location to another, to get information about the scene. Often this is used for physical interactions in the game (a bullet striking a player's head), or lighting calculations (which lights are bouncing off which surfaces).


Personal tools
Namespaces

Variants
Actions
Navigation
Tools