Difference between revisions of "Render"

From polycount
Jump to: navigation, search
(created rendering. Should probably add both real-time and offline renderer descriptions to Engine)
 
(restored and revised)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__NOTOC__
+
Rendering is the transformation of 3D data by the [[:Category:GameEngines|game engine]] into 2D frames for display on your computer screen (or TV).
{{:[[OutOfDate]]}}
+
  
= Rendering =
+
For game artists, this specifically refers to [[RealTime]] rendering, where the individual frames must be drawn as fast as possible.
 
+
The transformation of 3D data by the [[Engine|engine]] into 2D frames for display on your computer screen (or TV). For [[RT3D]] artists, this specifically refers to [[RealTime|real-time]] rendering, where the individual frames must be drawn as fast as possible.
+
 
----
 
----
[[Category:Glossary]] [[Category:Glossary]]
+
[[Category:Glossary]] [[Category:Rendering]]

Latest revision as of 19:25, 19 March 2015

Rendering is the transformation of 3D data by the game engine into 2D frames for display on your computer screen (or TV).

For game artists, this specifically refers to RealTime rendering, where the individual frames must be drawn as fast as possible.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools