Difference between revisions of "Category:EnvironmentLighting"

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(Physically Based Rendering moved to CategoryRendering)
(Moving content to CategoryLighting because lighting is a distinct discipline)
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__NOTOC__
= Category Environment Lighting =
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<!-- #REDIRECT [[Category:Lighting]] -->
Topics about lighting in games.
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== Lighting Links ==
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* [[Category:Rendering]]
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* [[Category:Shaders]]
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* [[Model Presentation#Lighting]]
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* [[Category:ConceptFundamentals]]#Painting_Fundamentals
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* [[AmbientOcclusionVertexColor]]
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* [[SmoothingGroups]]
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* [[VertexNormal]]
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== Lighting Tutorials ==
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* [http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html UDN Volumetric Light Beam Tutorial]
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* [http://www.scribd.com/doc/4063526/Pages-From-TheHowsAndWhysOfLevelDesignSE-Lighting The Hows and Whys of Level Design - Lighting] (excerpt) - by ''[http://www.hourences.com Sjoerd 'hourences' De Jong]''
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== Pages in This Category ==
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[[Category:Environment]]
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Revision as of 17:13, 1 May 2014


Pages in category "EnvironmentLighting"

This category contains only the following page.

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