Difference between revisions of "BitDepth"
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− | + | Bit depth is used to control how many colors an image holds. The more colors, the smoother the image. | |
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− | + | There are two common measurements: Bits Per Pixel ([[BPP]]) and Bits Per Channel ([[BPC]]). Usually bit depth means BPP. | |
− | + | 1-bit is two colors (black and white), 2-bit is four colors, 4-bit is sixteen, 8-bit is 256 colors, 16-bit is 65536 colors, etc. | |
− | The number of colors at any bit depth | + | |
− | If game uses alpha or [[HeightMap|heightmaps]], then they are additional channels that can be added to the bitdepth number. 16-bit is 65536 colors without any additional channels, but if you want to add an alpha channel, then 16 would be divided into [[RGB]] and alpha, which can be done a number of ways. For example, if you use 4 bits each for Red, Green, and Blue, then that leaves 4 bits for the alpha, | + | The number of colors at any bit depth is 2 to the power of the bitdepth. For instance, 8-bit = 2 to the 8th power = 2x2x2x2x2x2x2x2 = 256 colors. |
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+ | If game uses alpha or [[HeightMap|heightmaps]], then they are additional channels that can be added to the bitdepth number. | ||
+ | |||
+ | 16-bit is 65536 colors without any additional channels, but if you want to add an alpha channel, then 16 would be divided into [[RGB]] and alpha, which can be done a number of ways. For example, if you use 4 bits each for Red, Green, and Blue, then that is (4 + 4 + 4) which leaves 4 bits for the alpha, which is 16 grays. Or you can use 5 bits for each RGB which means you get 1-bit for alpha, which is only 2 grays, but this gives you more RGB colors to work with. It's a trade-off. | ||
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[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 07:02, 9 April 2015
Bit depth is used to control how many colors an image holds. The more colors, the smoother the image.
There are two common measurements: Bits Per Pixel (BPP) and Bits Per Channel (BPC). Usually bit depth means BPP.
1-bit is two colors (black and white), 2-bit is four colors, 4-bit is sixteen, 8-bit is 256 colors, 16-bit is 65536 colors, etc.
The number of colors at any bit depth is 2 to the power of the bitdepth. For instance, 8-bit = 2 to the 8th power = 2x2x2x2x2x2x2x2 = 256 colors.
If game uses alpha or heightmaps, then they are additional channels that can be added to the bitdepth number.
16-bit is 65536 colors without any additional channels, but if you want to add an alpha channel, then 16 would be divided into RGB and alpha, which can be done a number of ways. For example, if you use 4 bits each for Red, Green, and Blue, then that is (4 + 4 + 4) which leaves 4 bits for the alpha, which is 16 grays. Or you can use 5 bits for each RGB which means you get 1-bit for alpha, which is only 2 grays, but this gives you more RGB colors to work with. It's a trade-off.