Difference between revisions of "Category:EnvironmentModularity"
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− | + | <!-- ## page was renamed from [[Category:EnvironmentDesign]] --> | |
− | = Category Environment | + | = Category Environment Modularity = |
− | Topics about | + | Topics about making modular environment art for games. |
− | == | + | Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety. |
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+ | == Pages in This Category == | ||
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+ | == Modular Design == | ||
+ | How to plan out the development of modular environment pieces. The design of modular pieces is closely linked to game design; see [[Category:GameDesign]] for more. | ||
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* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''<<BR>>A guide to setting up your art-to-level-design pipeline and designing modularly. | * [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''<<BR>>A guide to setting up your art-to-level-design pipeline and designing modularly. | ||
+ | * [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''<<BR>>A modular city building and its texture sheet. | ||
+ | * [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by ''[http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]''<<BR>>Breaking up a building into modular pieces and designing the texture sheet. | ||
+ | * [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] - by ''[http://www.adambromell.com Adam 'adamBrome' Bromell]''<<BR>>Breaking an environment down into modular pieces. | ||
+ | * [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] - by ''[http://chrisholden.net/ Chris 'cholden' Holden]''<<BR>>Environment design & modular workflow. | ||
+ | * [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''<<BR>>An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here]. | ||
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+ | == Modular Workflow == | ||
+ | How to create modular environment pieces. | ||
+ | |||
* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''<<BR>>A summary of the modular workflow used at Epic on Unreal Tournament 3. | * [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''<<BR>>A summary of the modular workflow used at Epic on Unreal Tournament 3. | ||
* [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' <<BR>>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read! | * [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' <<BR>>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read! | ||
* [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<<BR>>Tips and screenshots for sculpting modular brick walls. | * [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<<BR>>Tips and screenshots for sculpting modular brick walls. | ||
− | * [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram | + | * [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram 'Peris' Eulaers]''<<BR>>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall. |
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread <<BR>>A variety of approaches for sculpting individual rocks and tilable cliffs. | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread <<BR>>A variety of approaches for sculpting individual rocks and tilable cliffs. | ||
− | * [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen | + | * [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen 'SHEPEIRO' Shepherd]''<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry. |
− | * [http:// | + | * [http://www.philipk.net/tutorials/modular_sets/modular_sets.html Working with Modular Sets] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design and texture modular sci-fi wall panels. |
− | + | * [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html Working with Modular Rocks] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''<<BR>>How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max. | |
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− | * [http:// | + | |
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== More Information == | == More Information == | ||
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* [[Category:EnvironmentModeling]] | * [[Category:EnvironmentModeling]] | ||
* [[Category:EnvironmentTexturing]] | * [[Category:EnvironmentTexturing]] | ||
+ | * [[Category:GameDesign]] | ||
− | + | [[Category:EnvironmentModeling]] | |
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Revision as of 03:43, 19 September 2010
Contents
Category Environment Modularity
Topics about making modular environment art for games.
Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.
Pages in This Category
Modular Design
How to plan out the development of modular environment pieces. The design of modular pieces is closely linked to game design; see for more.
- Workflow techniques and modularity with Unreal game technology - by Epic Games<
>A guide to setting up your art-to-level-design pipeline and designing modularly. - Environment workflow from an artist working on a Crysis mod - by Stefan Morrell<
>A modular city building and its texture sheet. - Mod Facade Challenge - by Joe 'EarthQuake' Wilson<
>Breaking up a building into modular pieces and designing the texture sheet. - Adam Bromell's sketchbook thread - by Adam 'adamBrome' Bromell<
>Breaking an environment down into modular pieces. - Chris' sketchbook thread - by Chris 'cholden' Holden<
>Environment design & modular workflow. - Visually Appealing Building Guide - by Christopher Albeluhn<
>An excellent breakdown of how to create visual interest with game buildings. Additional tutorials here.
Modular Workflow
How to create modular environment pieces.
- Environment workflow @ EpicGames - by Kevin Johnstone<
>A summary of the modular workflow used at Epic on Unreal Tournament 3. - Gears of War 2 modular modeling - by Kevin Johnstone <
>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read! - Modular brick wall tiling - by Glynn Smith<
>Tips and screenshots for sculpting modular brick walls. - Generic wall tutorial - by Bram 'Peris' Eulaers<
>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall. - Rock modeling approaches - a Polycount thread <
>A variety of approaches for sculpting individual rocks and tilable cliffs. - Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen 'SHEPEIRO' Shepherd<
>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry. - Working with Modular Sets - by Philip 'PhilipK' Klevestav<
>How to design and texture modular sci-fi wall panels. - Working with Modular Rocks - by Philip 'PhilipK' Klevestav<
>How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
More Information
Pages in category "EnvironmentModularity"
The following 9 pages are in this category, out of 9 total.