Difference between revisions of "Vertex"
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− | + | A vertex (plural: vertices) is a point in 3D space which stores most of the [[Rendering]] information for a [[:Category:GameEngines|game]] model: | |
+ | * [[Material IDs]] | ||
+ | * [[Rigging|Skin weights]] | ||
+ | * [[Smoothing Groups]] | ||
+ | * [[Texture Coordinates]] | ||
+ | * [[Vertex color]]s | ||
+ | * [[VertexNormal]]s | ||
+ | * Each [[Polygon]] is defined by a list of vertices. | ||
+ | |||
+ | ---- | ||
+ | [[Category:Glossary]] |
Latest revision as of 07:53, 25 May 2015
A vertex (plural: vertices) is a point in 3D space which stores most of the Rendering information for a game model:
- Material IDs
- Skin weights
- Smoothing Groups
- Texture Coordinates
- Vertex colors
- VertexNormals
- Each Polygon is defined by a list of vertices.