Difference between revisions of "Category:EnvironmentModularity"

From polycount
Jump to: navigation, search
(added skyrim transcript from gdc 2013)
(re-ordered links)
Line 13: Line 13:
 
How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see [[Category:GameDesign]] for more.
 
How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see [[Category:GameDesign]] for more.
  
* [http://www.polycount.com/forum/showthread.php?t=116526 Modular Environment Art applied from plaster tabletop sets] - by ''[http://www.polycount.com/forum/member.php?u=14498 'Makkon']''<<BR>>Polycount forum thread with great visual breakdowns of modular tabeltop models.
+
* [http://www.3dmotive.com/product-modular-building-udk Modular Building Workflow] - ($) a 3dmotive tutorial by ''[http://www.tylerwanlass.com/ Tyler Wanlass]''<<BR>>Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
 +
* [http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Modular Environment Design.rar] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''<<BR>> East Coast Game Conference slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid".
 
* [[attachment:Investigation_into_modular_design_within_computer_games_v1.0.pdf|Investigation into Modular Design within Computer Games]] (8.6MB PDF) - by ''[http://www.polycount.com/forum/member.php?u=37149 Scott Jones]''<<BR>>Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games].
 
* [[attachment:Investigation_into_modular_design_within_computer_games_v1.0.pdf|Investigation into Modular Design within Computer Games]] (8.6MB PDF) - by ''[http://www.polycount.com/forum/member.php?u=37149 Scott Jones]''<<BR>>Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games].
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''<<BR>>A guide to setting up your art-to-level-design pipeline and designing modularly.
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''<<BR>>A guide to setting up your art-to-level-design pipeline and designing modularly.
 +
* [http://www.polycount.com/forum/showthread.php?t=116526 Modular Environment Art applied from plaster tabletop sets] - by ''[http://www.polycount.com/forum/member.php?u=14498 'Makkon']''<<BR>>Polycount forum thread with great visual breakdowns of modular tabeltop models.
 
* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''<<BR>>A modular city building and its texture sheet.  
 
* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''<<BR>>A modular city building and its texture sheet.  
 
* [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by ''[http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]''<<BR>>Breaking up a building into modular pieces and designing the texture sheet.
 
* [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by ''[http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]''<<BR>>Breaking up a building into modular pieces and designing the texture sheet.
Line 22: Line 24:
 
* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''<<BR>>An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
 
* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''<<BR>>An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
 
* [http://www.polycount.com/forum/showthread.php?t=98461 Modular Building Design Workflow?] - a [http://boards.polycount.net/ Polycount] thread <<BR>>Discussion about creating modular buildings, with interiors and exteriors.
 
* [http://www.polycount.com/forum/showthread.php?t=98461 Modular Building Design Workflow?] - a [http://boards.polycount.net/ Polycount] thread <<BR>>Discussion about creating modular buildings, with interiors and exteriors.
* [http://www.3dmotive.com/product-modular-building-udk Modular Building Workflow] - ($) a 3dmotive tutorial by ''[http://www.tylerwanlass.com/ Tyler Wanlass]''<<BR>>Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
 
 
* [http://www.thiagoklafke.com/modularenvironments.html Modular Environments in UDK] - a tutorial by ''[http://www.thiagoklafke.com/index.html/ Thiago 'Minotaur0' Klafke]''<<BR>>Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
 
* [http://www.thiagoklafke.com/modularenvironments.html Modular Environments in UDK] - a tutorial by ''[http://www.thiagoklafke.com/index.html/ Thiago 'Minotaur0' Klafke]''<<BR>>Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
* [http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Modular Environment Design.rar] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''<<BR>> East Coast Game Conference slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid".
 
 
* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''<<BR>>A summary of the modular workflow used at Epic on Unreal Tournament 3.
 
* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''<<BR>>A summary of the modular workflow used at Epic on Unreal Tournament 3.
 
* [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling (Polycount Forum)] and [http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-%28step-by-step-page-5%29 Gears2 Environment Art Step by Step (ZBrush Central)] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' <<BR>>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!
 
* [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling (Polycount Forum)] and [http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-%28step-by-step-page-5%29 Gears2 Environment Art Step by Step (ZBrush Central)] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' <<BR>>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!

Revision as of 06:41, 1 May 2013

Category Environment Modularity

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.


Pages in This Category

Modular Design & Workflow

How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see for more.

More Information

Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools