Difference between revisions of "Category:EnvironmentModularity"

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Revision as of 03:38, 29 July 2014

Category Environment Modularity

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.


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Modular Design & Workflow

How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see for more.

Units and Scale

The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

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Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

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