Difference between revisions of "Special Effects"
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EricChadwick (Talk | contribs) (Category pages should not contain content. Content moved from Category:SpecialEffects.) |
EricChadwick (Talk | contribs) (→Links: Faking Volumetric Effects) |
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* [http://blogs.battlefield.com/2012/05/inside-dice-close-quarters-vfx/ Inside DICE: Adapting the Battlefield visuals for Close Quarters combat] | * [http://blogs.battlefield.com/2012/05/inside-dice-close-quarters-vfx/ Inside DICE: Adapting the Battlefield visuals for Close Quarters combat] | ||
* [http://www.slideshare.net/alexvlachos/gdc-2010-left4dead2-wounds Rendering Wounds in Left 4 Dead 2] by [http://alex.vlachos.com/ Alex Vlachos] of Valve Software, at GDC 2010 | * [http://www.slideshare.net/alexvlachos/gdc-2010-left4dead2-wounds Rendering Wounds in Left 4 Dead 2] by [http://alex.vlachos.com/ Alex Vlachos] of Valve Software, at GDC 2010 | ||
− | * [http://stephenjameson.com/tutorials/faking-volumetric-effects/ Faking Volumetric Effects] in UDK by [http://stephenjameson.com Stephen Jameson] | + | * [http://web.archive.org/web/20100528163256/http://stephenjameson.com/tutorials/faking-volumetric-effects/ Faking Volumetric Effects] in UDK by [http://stephenjameson.com Stephen Jameson] |
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[[Category:Discipline]][[Category:SpecialEffects]] | [[Category:Discipline]][[Category:SpecialEffects]] |
Revision as of 18:47, 16 July 2015
Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc.
Also called FX, SFX, Visual Effects, VFX and Real-Time VFX.
Special Effects in games can generally be broken down into 3 categories:
- Particles
- Shaders
- Simulations
Links
- VFX for Games - Particle Effects (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort.
- VFX Artists subforum on Tech-Artists.Org
- imbueFX : VFX Training ($) training site for visual effects in games
- FX Artist resources?
- Inside DICE: Adapting the Battlefield visuals for Close Quarters combat
- Rendering Wounds in Left 4 Dead 2 by Alex Vlachos of Valve Software, at GDC 2010
- Faking Volumetric Effects in UDK by Stephen Jameson