Difference between revisions of "PixelArt"
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Pixel art is created at extremely low resolutions, so individual pixels are clearly visible, and usually with palettized color (256 colors or less). | Pixel art is created at extremely low resolutions, so individual pixels are clearly visible, and usually with palettized color (256 colors or less). | ||
* [http://www.effectgames.com/demos/canvascycle/ Extreme palette cycling examples] | * [http://www.effectgames.com/demos/canvascycle/ Extreme palette cycling examples] | ||
− | * [http:// | + | * [http://halo.bungie.net/inside/publications.aspx Blowing S#!t Up the Bungie Way] details the use of color cycling for muzzle flashes in Halo 3. |
* [http://www.humanbalance.net/gale/us/index.html GraphicsGale] pixel art editor ($22) | * [http://www.humanbalance.net/gale/us/index.html GraphicsGale] pixel art editor ($22) | ||
* [http://www.cosmigo.com/promotion/index.php Pro Motion] pixel art editor ($78) | * [http://www.cosmigo.com/promotion/index.php Pro Motion] pixel art editor ($78) |
Revision as of 14:21, 9 December 2015
Pixel art is created at extremely low resolutions, so individual pixels are clearly visible, and usually with palettized color (256 colors or less).
- Extreme palette cycling examples
- Blowing S#!t Up the Bungie Way details the use of color cycling for muzzle flashes in Halo 3.
- GraphicsGale pixel art editor ($22)
- Pro Motion pixel art editor ($78)
- Pixel Joint - great pixel art gallery