Difference between revisions of "Box reset trick"
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# Create a new box (any primitive will do). | # Create a new box (any primitive will do). | ||
# Convert it to a mesh. | # Convert it to a mesh. | ||
− | # | + | # Attach the problematic mesh. |
− | + | # Delete the boX part. | |
− | # Delete the | + | |
Modeling software usually has a function that does something similar, but often they don't perform as complete of a reset as the box method. | Modeling software usually has a function that does something similar, but often they don't perform as complete of a reset as the box method. |
Latest revision as of 08:55, 23 December 2015
The "box trick" is a method for removing extra data from a model: unwanted transforms, corrupted internal data, etc.
- Create a new box (any primitive will do).
- Convert it to a mesh.
- Attach the problematic mesh.
- Delete the boX part.
Modeling software usually has a function that does something similar, but often they don't perform as complete of a reset as the box method.
- 3ds Max: Reset Xform
- Blender: (?)
- Cinema 4D (?)
- Maya: Remove History (?)
- Modo: (?)