Difference between revisions of "Level Design"

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(Level Design Resources: MapCore)
(Ben's Small Bible - homesite)
 
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== Level Design Tutorials ==
 
== Level Design Tutorials ==
* [http://www.mapcore.org/page/features/_/articles/level-design-in-the-last-of-us-part-one-r46 Level Design in The Last of Us] by ''[http://www.froughol.com François "Furyo" Roughol]'', a three-part series by a Senior Level Designer, analyzing Naughty Dog's level design in The Last of Us.
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* [http://www.worldofleveldesign.com/categories/cat_level_design_tutorials_tips.php Level Design - Tutorials List] from World Of Level Design by Alex Galuzin.
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* [https://www.mapcore.org/articles/development/level-design-in-the-last-of-us-part-one-r46/ Level Design in The Last of Us] by ''[http://www.froughol.com François "Furyo" Roughol]'', a three-part series by a Senior Level Designer, analyzing Naughty Dog's level design in The Last of Us.
 
* [http://www.curiousconstructs.com/projects/level-design-concepts/ Designing Action: Defining the Encounter in Games] by ''[http://www.curiousconstructs.com/about/ Nathan Cheever]'', an excellent dissection of how successful game levels are designed and made. Recommended!
 
* [http://www.curiousconstructs.com/projects/level-design-concepts/ Designing Action: Defining the Encounter in Games] by ''[http://www.curiousconstructs.com/about/ Nathan Cheever]'', an excellent dissection of how successful game levels are designed and made. Recommended!
 
* [http://www.bendarling.net/index.php?page=levels Level design process] by ''Benjamin Darling''
 
* [http://www.bendarling.net/index.php?page=levels Level design process] by ''Benjamin Darling''
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* [http://developer.valvesoftware.com/wiki/How_To_Develop_A_Map_That_Works How To Develop A Map That Works] - from ''The Valve Developer Community''
 
* [http://developer.valvesoftware.com/wiki/How_To_Develop_A_Map_That_Works How To Develop A Map That Works] - from ''The Valve Developer Community''
 
* [http://wiki.beyondunreal.com/Legacy:Map_Planning Map Planning] - from the ''Unreal Wiki''
 
* [http://wiki.beyondunreal.com/Legacy:Map_Planning Map Planning] - from the ''Unreal Wiki''
* [http://www.thewall.de/content/media/allgemeines_gamedesign/artikel/bens_small_bible_of_realistic_multiplayer_level_design.pdf Ben's Small Bible of Realistic Multiplayer Level Design] (PDF) by ''Benjamin Bauer''
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* [http://www.benb-design.net/article02/benssmallbible_1.htm Ben's Small Bible of Realistic Multiplayer Level Design] ([http://www.farcry2.cz/czech_menu/ke_stazeni/mapy-download/Benova-bible-mapy.pdf PDF] which may be older) by ''[http://www.benb-design.net/ Benjamin Bauer]''
 
* [http://www.interlopers.net/articles/what-is-level-design What Is Level Design?] - by ''Sérgio Duarte''
 
* [http://www.interlopers.net/articles/what-is-level-design What Is Level Design?] - by ''Sérgio Duarte''
 
* [http://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384 Level Design: Concept, Theory, and Practice] ($) - by ''Rudolf Kremers'' (free preview: [http://www.rudolfkremers.com/Blog/?p=69 Chapter 7 - Reward Systems])
 
* [http://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384 Level Design: Concept, Theory, and Practice] ($) - by ''Rudolf Kremers'' (free preview: [http://www.rudolfkremers.com/Blog/?p=69 Chapter 7 - Reward Systems])
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The units and scale you use is very important. [[:Category:EnvironmentModularity|Modular]] meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.
 
The units and scale you use is very important. [[:Category:EnvironmentModularity|Modular]] meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.
  
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* [https://docs.unrealengine.com/latest/INT/Engine/Content/ContentStandards/index.html Unreal Engine 4 - External Content Development Standards] - units and scale for UE4. (1 unit = 1 cm)
 
* [http://udn.epicgames.com/Three/UnrealUnits.html UDN: Unreal Units] - what units and scale to use for scenes in Unreal Engine. (Gears of War: 2 units = 1 inch, Unreal Tournament: 1 unit = 2 cm)
 
* [http://udn.epicgames.com/Three/UnrealUnits.html UDN: Unreal Units] - what units and scale to use for scenes in Unreal Engine. (Gears of War: 2 units = 1 inch, Unreal Tournament: 1 unit = 2 cm)
 
* [http://freesdk.crydev.net/display/SDKDOC3/Measurement+Reference CryENGINE SDK: Measurement Reference] - what units and scale to use for scenes in [[CryEngine]]. (Crysis: 1 unit = 1 meter)
 
* [http://freesdk.crydev.net/display/SDKDOC3/Measurement+Reference CryENGINE SDK: Measurement Reference] - what units and scale to use for scenes in [[CryEngine]]. (Crysis: 1 unit = 1 meter)

Latest revision as of 20:01, 27 February 2016

All about the design of gameplay spaces. These are usually called levels, sometimes stages.

Level Design Tutorials

Level Design Resources

Units and Scale

The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

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