Difference between revisions of "Splat"

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A splat map is a texture which controls blending of multiple textures (or other values) across a model. Splat maps are commonly used for terrains in games.  
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A splat map is a texture which controls blending of multiple textures (or other values) across a model.  
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Splat maps are commonly used for terrains in games.  
  
 
Each color channel of the splat map is a mask for a different texture. Usually four textures are blended, using the red, green, blue, and alpha channels of a splat map.
 
Each color channel of the splat map is a mask for a different texture. Usually four textures are blended, using the red, green, blue, and alpha channels of a splat map.
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See also [[MultiTexture#Texture_Splatting]].
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<gallery mode="nolines" heights=200px widths=400px>
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UE3_blendmask.jpg|A splat map is used to blend terrain textures. See [http://udn.epicgames.com/Three/TerrainAdvancedTextures.html UDN - Three - Terrain Advanced Textures].
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</gallery>
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[[Category:Environment]][[Category:Texturing]]
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[[Category:Environment]][[Category:Texturing]][[Category:Glossary]][[Category:EnvironmentTexturing]][[Category:EnvironmentTerrain]]

Latest revision as of 18:26, 15 April 2016

A splat map is a texture which controls blending of multiple textures (or other values) across a model.

Splat maps are commonly used for terrains in games.

Each color channel of the splat map is a mask for a different texture. Usually four textures are blended, using the red, green, blue, and alpha channels of a splat map.

See also MultiTexture#Texture_Splatting.



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