Difference between revisions of "Category:Shaders"

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__NOTOC__
 
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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 
  
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There are two popular text-based ".*fx" formats. Both formats are extremely similar.
 
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* .fx is for DirectX only, and is based on HLSL.
 
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* .cgfx is for use with either DirectX or OpenGL, and is based on Cg.
 
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[http://developer.nvidia.com/object/using_sas.html]
 
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<br>
 
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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 

Latest revision as of 20:15, 27 May 2016

Pages in category "Shaders"

The following 6 pages are in this category, out of 6 total.

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