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− | __NOTOC__
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− | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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− | = Category: Shaders =
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− | There are two popular text-based ".*fx" formats. Both formats are extremely similar.
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− | * .fx is for DirectX only, and is based on HLSL.
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− | * .cgfx is for use with either DirectX or OpenGL, and is based on Cg.
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− | [http://developer.nvidia.com/object/using_sas.html]
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− | == Popular 3ds Max Shaders ==
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− | * [http://www.mentalwarp.com/~brice Brice Vandemoortele] and [http://www.kjapi.com/ Cedric Caillaud]'s [http://www.mentalwarp.com/~brice/brdf.php BRDF shader for Maya] has been '''[http://www.luxinia.de/index.php/ArtTools/3dsmaxFX#genbrdf ported to 3ds Max]''' by [http://crazybutcher.cottages.polycount.com/ Christoph "CrazyButcher" Kubisch]. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=49920 Free Maya/max cgfx/fx Shader]''. '''Update:''' [http://boards.polycount.net/showthread.php?p=821862#post821862 New version here] with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.
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− | * [http://www.laurenscorijn.com/ Laurens "Xoliul" Corijn]'s '''[http://www.laurenscorijn.com/viewportshader 3ds Max viewport shader]'''. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''.
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− | * [http://www.till.maginot.eu/ Till "Rollin" Maginot]'s '''[http://blog.maginot.eu/index.php?seite=people&people=till&page=mhn2048106717 TF2 Shader for 3ds Max]''' and '''[http://blog.maginot.eu/index.php?p=till.1__scriptnstuff_shader_toon Toon/Comic Shader for 3ds Max]'''. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''.
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− | * [http://boards.polycount.net/showthread.php?t=66952 The Snow and Ice of Uncharted2?] from the Polycount forums describes how to use blendmodulate to blend textures together.
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− | == Popular Maya Shaders ==
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− | * [http://www.mentalwarp.com/~brice Brice Vandemoortele] and [http://www.kjapi.com/ Cedric Caillaud]'s '''[http://www.mentalwarp.com/~brice/brdf.php BRDF shader for Maya]''' has also been [http://www.luxinia.de/index.php/ArtTools/3dsmaxFX#genbrdf ported to 3ds Max] by [http://crazybutcher.cottages.polycount.com/ Christoph "CrazyButcher" Kubisch]. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=49920 Free Maya/max cgfx/fx Shader]''. '''Update:''' [http://boards.polycount.net/showthread.php?p=821862#post821862 New version here] with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.
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− | * [http://www.kostas.se Kostas "Kodde" Gialitakis]' '''[http://www.kostas.se/shader/ Maya CG shader]''' also supports a BRDF map. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69161 "KoddeShader", a Maya CGFX shader]''.
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− | <br>
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− | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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