Difference between revisions of "FaceTopology"
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+ | Examples of good face [[Topology]]. | ||
+ | |||
+ | == See Also == | ||
+ | * [[BodyTopology]] | ||
+ | * [[FaceTopology]] | ||
+ | * [[Limb Topology]] | ||
+ | * [[ShoulderTopology]] | ||
+ | * [[SphereTopology]] | ||
+ | |||
+ | |||
+ | * [[Anatomy Reference]] | ||
+ | * [[BaseMesh]] | ||
+ | * [[ReTopologyModeling]] | ||
+ | * [[Subdivision Surface Modeling]] | ||
+ | |||
== Topology Examples == | == Topology Examples == | ||
− | [[image:TomCrazyfoolParker_topology_breakdown.jpg|frame|left| Image by [https://tomparkersartdump.wordpress.com/ Tom "crazyfool" Parker]. See the Polycount thread [http:// | + | [[image:TomCrazyfoolParker_topology_breakdown.jpg|frame|left| Image by [https://tomparkersartdump.wordpress.com/ Tom "crazyfool" Parker]. See the Polycount thread [http://polycount.com/discussion/80005 Face Topology Breakdown Guide]. ]] <br clear="all"/> |
− | [[image: | + | [[image:Nazar_Noschenko_topology.jpg|frame|left| Image by [https://www.artstation.com/nazarnoschenko Nazar Noschenko]. Cinematic-friendly topology, follows most of the [http://hippydrome.com/MeshDesignFace.html hippydrome design].]] <br clear="all"/> |
− | [[image: | + | [[image:Luis_Antonio_Facetopo.jpg|frame|left| Image by [http://artofluis.com/ Luis Antonio]. See the Polycount thread [http://polycount.com/discussion/80005 Face Topology Breakdown Guide]. ]] <br clear="all"/> |
− | [[image: | + | [[image:LeeAlmighty_girDevonald_conquest_heads_sneak_peak.png|frame|left| Image by [http://crazyferretstudios.com/ Lee "Almighty_gir" Devonald]. See the Polycount thread [http://polycount.com/discussion/80005 Face Topology Breakdown Guide]. ]] <br clear="all"/> |
− | [[image: | + | [[image:TamasVargatomVarga_blackbeard_wireframe.jpg|frame|left|Topology from the announcement trailer for Assassin's Creed IV: Black Flag. Image by [http://www.digicpictures.com/ Digic Pictures]. See the Polycount thread [http://polycount.com/discussion/80005 Face Topology Breakdown Guide]. ]] <br clear="all"/> |
− | [[image:MassEffect3_SniperMesh.jpg|frame|left|The sniper from Mass Effect 3. See the Polycount thread [http:// | + | [[image:MalcolmAndrieshyn_gears3_topology.jpg|frame|left| Gears of War 3 topology. Image by [http://malcom341.com/ MalcolmAndrieshyn]. See the Polycount thread [http://polycount.com/discussion/80005 Face Topology Breakdown Guide]. ]] <br clear="all"/> |
+ | |||
+ | [[image:MassEffect3_SniperMesh.jpg|frame|left|The sniper from Mass Effect 3. See the Polycount thread [http://polycount.com/discussion/80005 Face Topology Breakdown Guide ]. Image by [http://masseffect.bioware.com/ BioWare].]] <br clear="all"/> | ||
[[image:ex_head_wireframe.gif|frame|left|Head wireframe examples. Image by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis].]] <br clear="all"/> | [[image:ex_head_wireframe.gif|frame|left|Head wireframe examples. Image by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis].]] <br clear="all"/> | ||
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== Facial Features == | == Facial Features == | ||
− | [[image: | + | [[image:030_eyeBreakDown.jpg|frame|left|[https://80.lv/articles/secrets-of-human-shaders-in-ue4/ Secrets of Human Shaders in UE4] stylized character workflow process by [https://www.artstation.com/artist/phungdinhdung Dzung Phung Dinh], interview for 80.lv.]] <br clear="all"/> |
+ | |||
+ | [[image:mathis_eye_construction.jpg|frame|left|[https://web-beta.archive.org/web/20150717014913/http://www.poopinmymouth.com/process/eyes/ng_eyes.htm Next-gen eye tutorial], also see the [http://polycount.com/discussion/97962 Polycount forum thread]. Image by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis].]] [[image:mathis_eye_beauty.jpg|frame|left|[https://web-beta.archive.org/web/20150717014913/http://www.poopinmymouth.com/process/eyes/ng_eyes.htm Next-gen eye tutorial], also see the [http://polycount.com/discussion/97962 Polycount forum thread]. Image by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis].]] <br clear="all"/> | ||
− | [[image: | + | [[image:arshlevon_eye_construction.jpg|frame|left| Eye modeling method for Resistance 3, info in this [http://polycount.com/discussion/comment/1568678/#Comment_1568678 Polycount forum thread]. Image by [http://arshlevon.cgsociety.org Samuel "arshlevon" Sharit].]] [[image:arshlevon_eye_beauty.jpg|frame|left| Eye modeling method for Resistance 3, info in this [http://polycount.com/discussion/comment/1568678/#Comment_1568678 Polycount forum thread]. Image by [http://arshlevon.cgsociety.org Samuel "arshlevon" Sharit].]] <br clear="all"/> |
− | [[image:topo_larking-eye.jpg]] [[image:topo_larking-mouth.jpg]] [[image:topo_larking-nose.jpg|frame|left| | + | [[image:topo_larking-eye.jpg|frame|left| Image by [http://www.subdivisionmodeling.com/forums/member.php?u=173 A. 'Larky' Larking].]] <br clear="all"/> |
+ | [[image:topo_larking-mouth.jpg|frame|left| Image by [http://www.subdivisionmodeling.com/forums/member.php?u=173 A. 'Larky' Larking].]] <br clear="all"/> | ||
+ | [[image:topo_larking-nose.jpg|frame|left| Image by [http://www.subdivisionmodeling.com/forums/member.php?u=173 A. 'Larky' Larking].]] <br clear="all"/> | ||
[[image:AndrewCamenisch_nose_wire.jpg|frame|left| Image by [http://www.imdb.com/name/nm1531253/ Andrew Camenisch].]] <br clear="all"/> | [[image:AndrewCamenisch_nose_wire.jpg|frame|left| Image by [http://www.imdb.com/name/nm1531253/ Andrew Camenisch].]] <br clear="all"/> | ||
− | [[image:JuliusHettig_game-teeth.jpg|frame|left|Low-poly teeth. | + | [[image:JuliusHettig_game-teeth.jpg|frame|left|Low-poly teeth.Image by [http://www.juliushettig.com/ Julius 'Quasar' Hettig].]] <br clear="all"/> |
[[image:ama_teeth.jpg|frame|left|Teeth anatomy. Image by [http://www.medem.com/medlb/article_detaillb.cfm?article_ID=ZZZTD0TCGJC&sub_cat=525 The American Medical Association].]] <br clear="all"/> | [[image:ama_teeth.jpg|frame|left|Teeth anatomy. Image by [http://www.medem.com/medlb/article_detaillb.cfm?article_ID=ZZZTD0TCGJC&sub_cat=525 The American Medical Association].]] <br clear="all"/> |
Latest revision as of 20:04, 28 May 2018
Examples of good face Topology.
See Also
- BodyTopology
- FaceTopology
- Limb Topology
- ShoulderTopology
- SphereTopology
Topology Examples
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Image by Tom "crazyfool" Parker. See the Polycount thread Face Topology Breakdown Guide.
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Image by Nazar Noschenko. Cinematic-friendly topology, follows most of the hippydrome design.
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Image by Luis Antonio. See the Polycount thread Face Topology Breakdown Guide.
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Image by Lee "Almighty_gir" Devonald. See the Polycount thread Face Topology Breakdown Guide.
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Topology from the announcement trailer for Assassin's Creed IV: Black Flag. Image by Digic Pictures. See the Polycount thread Face Topology Breakdown Guide.
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Gears of War 3 topology. Image by MalcolmAndrieshyn. See the Polycount thread Face Topology Breakdown Guide.
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The sniper from Mass Effect 3. See the Polycount thread Face Topology Breakdown Guide . Image by BioWare.
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Head wireframe examples. Image by Ben 'poopinmymouth' Mathis.
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Face model from Uncharted 2. Image by Naughty Dog.
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More info in this CGTalk post. Image by 'bunk'.
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Image by 'bunk'.
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Image by 'bunk'.
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Image by Andrew Camenisch.
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Images by Care 'phreaknasty' Michaud.
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Image by Shea 'spindraft' Spina.
Facial Features
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Secrets of Human Shaders in UE4 stylized character workflow process by Dzung Phung Dinh, interview for 80.lv.
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Eye modeling method for Resistance 3, info in this Polycount forum thread. Image by Samuel "arshlevon" Sharit.
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Eye modeling method for Resistance 3, info in this Polycount forum thread. Image by Samuel "arshlevon" Sharit.
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Image by A. 'Larky' Larking.
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Image by A. 'Larky' Larking.
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Image by A. 'Larky' Larking.
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Image by Andrew Camenisch.
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Low-poly teeth.Image by Julius 'Quasar' Hettig.
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Teeth anatomy. Image by The American Medical Association.