Difference between revisions of "Special Effects"

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Also called '''FX''', '''SFX''', '''Visual Effects''', '''VFX''' and '''Real-Time VFX'''.
 
Also called '''FX''', '''SFX''', '''Visual Effects''', '''VFX''' and '''Real-Time VFX'''.
  
Special Effects in games can generally be broken down into 3 categories:  
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Special Effects in games can generally be broken down into 2 main tasks:  
# Particles
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# [https://en.wikipedia.org/wiki/Particle_system Particles] (Wikipedia)
# [[Shaders]]  
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# [[Shaders]] (Polycount)
# Simulations
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== Particle Systems in Game Engines ==
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* CryEngine: [http://docs.cryengine.com/display/SDKDOC2/Particles Particles]
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* Unity: [http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/particle-systems?playlist=17102 The Particle System]
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* Unreal: [https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/index.html Particle Systems]
  
 
== Links ==
 
== Links ==
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* [https://80.lv/articles/vfx-for-games-explained/ VFX for Games Explained - 80.lv] by [https://www.artstation.com/artist/phrancisco Francisco García-Obledo Ordóñez].
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* [https://engineering.riotgames.com/news/elementalist-lux Elementalist Lux: 10 Skins in 30 Megabytes] by Riot Games Engineering explains how the VFX system is optimized for League of Legends.
 
* [http://www.crytek.com/download/Crytek_Aug_2012_Siggraph_SH_VFX_for_Games_Particle_Effects_Workshop.zip VFX for Games - Particle Effects] (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort.
 
* [http://www.crytek.com/download/Crytek_Aug_2012_Siggraph_SH_VFX_for_Games_Particle_Effects_Workshop.zip VFX for Games - Particle Effects] (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort.
* [http://tech-artists.org/forum/forumdisplay.php?35-VFX-Artists VFX Artists subforum] on Tech-Artists.Org
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* [http://tech-artists.org/c/vfx VFX Artists subforum] on Tech-Artists.Org
* [http://www.imbuefx.com/ imbueFX : VFX Training] ($) training site for visual effects in games
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* imbueFX : VFX Training site for visual effects in games, by Bill Kladis. [https://web.archive.org/web/20151016090429/http://www.imbuefx.com:80/imbuefx-closing-down/ Site closed], but resources are still available: [https://www.youtube.com/user/imbuefx/videos Youtube uploads], [https://vimeo.com/wkladis Vimeo uploads].
 
* [http://www.polycount.com/forum/showthread.php?t=78003 FX Artist resources?]
 
* [http://www.polycount.com/forum/showthread.php?t=78003 FX Artist resources?]
* [http://blogs.battlefield.com/2012/05/inside-dice-close-quarters-vfx/ Inside DICE: Adapting the Battlefield visuals for Close Quarters combat]  
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* [https://www.ea.com/en-gb/news/inside-dice-battlefield-3-close-quarters-combat-visuals Inside DICE: Adapting the Battlefield visuals for Close Quarters combat]  
 
* [http://www.slideshare.net/alexvlachos/gdc-2010-left4dead2-wounds Rendering Wounds in Left 4 Dead 2] by [http://alex.vlachos.com/ Alex Vlachos] of Valve Software, at GDC 2010
 
* [http://www.slideshare.net/alexvlachos/gdc-2010-left4dead2-wounds Rendering Wounds in Left 4 Dead 2] by [http://alex.vlachos.com/ Alex Vlachos] of Valve Software, at GDC 2010
* [http://stephenjameson.com/tutorials/faking-volumetric-effects/ Faking Volumetric Effects] in UDK by [http://stephenjameson.com Stephen Jameson]
 
  
 
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[[Category:Discipline]][[Category:SpecialEffects]]
 
[[Category:Discipline]][[Category:SpecialEffects]]

Latest revision as of 06:36, 16 June 2018

Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc.

Also called FX, SFX, Visual Effects, VFX and Real-Time VFX.

Special Effects in games can generally be broken down into 2 main tasks:

  1. Particles (Wikipedia)
  2. Shaders (Polycount)

Particle Systems in Game Engines

Links


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