Difference between revisions of "Special Effects"
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Also called '''FX''', '''SFX''', '''Visual Effects''', '''VFX''' and '''Real-Time VFX'''. | Also called '''FX''', '''SFX''', '''Visual Effects''', '''VFX''' and '''Real-Time VFX'''. | ||
− | Special Effects in games can generally be broken down into | + | Special Effects in games can generally be broken down into 2 main tasks: |
− | # Particles | + | # [https://en.wikipedia.org/wiki/Particle_system Particles] (Wikipedia) |
− | # [[Shaders]] | + | # [[Shaders]] (Polycount) |
− | + | ||
+ | == Particle Systems in Game Engines == | ||
+ | * CryEngine: [http://docs.cryengine.com/display/SDKDOC2/Particles Particles] | ||
+ | * Unity: [http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/particle-systems?playlist=17102 The Particle System] | ||
+ | * Unreal: [https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/index.html Particle Systems] | ||
== Links == | == Links == | ||
+ | * [https://80.lv/articles/vfx-for-games-explained/ VFX for Games Explained - 80.lv] by [https://www.artstation.com/artist/phrancisco Francisco García-Obledo Ordóñez]. | ||
+ | * [https://engineering.riotgames.com/news/elementalist-lux Elementalist Lux: 10 Skins in 30 Megabytes] by Riot Games Engineering explains how the VFX system is optimized for League of Legends. | ||
* [http://www.crytek.com/download/Crytek_Aug_2012_Siggraph_SH_VFX_for_Games_Particle_Effects_Workshop.zip VFX for Games - Particle Effects] (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort. | * [http://www.crytek.com/download/Crytek_Aug_2012_Siggraph_SH_VFX_for_Games_Particle_Effects_Workshop.zip VFX for Games - Particle Effects] (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort. | ||
− | * [http://tech-artists.org/ | + | * [http://tech-artists.org/c/vfx VFX Artists subforum] on Tech-Artists.Org |
− | * [http://www.imbuefx.com/ | + | * imbueFX : VFX Training site for visual effects in games, by Bill Kladis. [https://web.archive.org/web/20151016090429/http://www.imbuefx.com:80/imbuefx-closing-down/ Site closed], but resources are still available: [https://www.youtube.com/user/imbuefx/videos Youtube uploads], [https://vimeo.com/wkladis Vimeo uploads]. |
* [http://www.polycount.com/forum/showthread.php?t=78003 FX Artist resources?] | * [http://www.polycount.com/forum/showthread.php?t=78003 FX Artist resources?] | ||
− | * [ | + | * [https://www.ea.com/en-gb/news/inside-dice-battlefield-3-close-quarters-combat-visuals Inside DICE: Adapting the Battlefield visuals for Close Quarters combat] |
* [http://www.slideshare.net/alexvlachos/gdc-2010-left4dead2-wounds Rendering Wounds in Left 4 Dead 2] by [http://alex.vlachos.com/ Alex Vlachos] of Valve Software, at GDC 2010 | * [http://www.slideshare.net/alexvlachos/gdc-2010-left4dead2-wounds Rendering Wounds in Left 4 Dead 2] by [http://alex.vlachos.com/ Alex Vlachos] of Valve Software, at GDC 2010 | ||
− | |||
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[[Category:Discipline]][[Category:SpecialEffects]] | [[Category:Discipline]][[Category:SpecialEffects]] |
Latest revision as of 06:36, 16 June 2018
Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc.
Also called FX, SFX, Visual Effects, VFX and Real-Time VFX.
Special Effects in games can generally be broken down into 2 main tasks:
Particle Systems in Game Engines
- CryEngine: Particles
- Unity: The Particle System
- Unreal: Particle Systems
Links
- VFX for Games Explained - 80.lv by Francisco García-Obledo Ordóñez.
- Elementalist Lux: 10 Skins in 30 Megabytes by Riot Games Engineering explains how the VFX system is optimized for League of Legends.
- VFX for Games - Particle Effects (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort.
- VFX Artists subforum on Tech-Artists.Org
- imbueFX : VFX Training site for visual effects in games, by Bill Kladis. Site closed, but resources are still available: Youtube uploads, Vimeo uploads.
- FX Artist resources?
- Inside DICE: Adapting the Battlefield visuals for Close Quarters combat
- Rendering Wounds in Left 4 Dead 2 by Alex Vlachos of Valve Software, at GDC 2010