Difference between revisions of "PBR"

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(Tutorials: Babylon.JS)
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* [http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/ Rendering Remember Me] on fxguide.com
 
* [http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/ Rendering Remember Me] on fxguide.com
 
* [http://blog.selfshadow.com/publications/ SIGGRAPH Physically Based Shading] presentations and papers from multiple years.
 
* [http://blog.selfshadow.com/publications/ SIGGRAPH Physically Based Shading] presentations and papers from multiple years.
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* [https://doc.babylonjs.com/how_to/physically_based_rendering Babylon.JS - Start with Physically Based Rendering (PBR)]
  
 
== Forum Threads ==
 
== Forum Threads ==

Revision as of 20:04, 23 October 2019

Physically-Based Rendering (PBR) is an approach for materials and rendering that creates more accurate and predictable results than previous game rendering techniques, and works very well with dynamic lighting conditions (like time-of-day).

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