Difference between revisions of "Deferred Shading"
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(Created page with "Deferred Shading describes the shading part of rendering pipeline. It seperates the Geometry Pass (G-Buffer) from the Light Pass. The Light is applied as a 2d postprocess T...") |
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Latest revision as of 17:55, 2 July 2021
Deferred Shading describes the shading part of rendering pipeline.
It seperates the Geometry Pass (G-Buffer) from the Light Pass.
The Light is applied as a 2d postprocess
The other is foward shading