Difference between revisions of "Rigging"

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(http://www.3dtotal.com/tutorial/1249-face-control-reaction-manager-3ds-max-by-jesse-sandifer-animation)
(Free Rigs: link fix)
 
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* [http://www.3dtotal.com/tutorial/1249-face-control-reaction-manager-3ds-max-by-jesse-sandifer-animation Facial Control Board Tutorial] by [http://www.jessesandifer.com/ Jesse Sandifer]. A video  tutorial that outlines the same method but walks you through it  manually, good info to know.
 
* [http://www.3dtotal.com/tutorial/1249-face-control-reaction-manager-3ds-max-by-jesse-sandifer-animation Facial Control Board Tutorial] by [http://www.jessesandifer.com/ Jesse Sandifer]. A video  tutorial that outlines the same method but walks you through it  manually, good info to know.
 
* [http://www.polycount.com/forum/showthread.php?t=68446 Wrinkle Map Wiring in 3dsMax] by [http://vigville.com/ Mark  "Vig" Dygert]
 
* [http://www.polycount.com/forum/showthread.php?t=68446 Wrinkle Map Wiring in 3dsMax] by [http://vigville.com/ Mark  "Vig" Dygert]
* [http://boards.polycount.net/showthread.php?p=1021761#post1021761 3ds  Max - Cloth Sim to Bones] by [http://www.vigville.com Mark  "Vig" Dygert]
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* [http://polycount.com/discussion/comment/1021761/#Comment_1021761 3ds  Max - Cloth Sim to Bones] by [http://www.vigville.com Mark  "Vig" Dygert]
 
* [http://www.paulneale.com/tutorials.htm PEN Productions - Tutorials] for 3ds Max rigging etc., by Paul Neale
 
* [http://www.paulneale.com/tutorials.htm PEN Productions - Tutorials] for 3ds Max rigging etc., by Paul Neale
 
* [http://www.hyperent.com/Hyp-Tutorial-Cloth-001.php Multi Layer Cloth Basics] by [http://www.hyperent.com/ Paul  Hormis]
 
* [http://www.hyperent.com/Hyp-Tutorial-Cloth-001.php Multi Layer Cloth Basics] by [http://www.hyperent.com/ Paul  Hormis]
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* [http://www.rigging101.com/ Rigging 101] by [http://www.javiersolsona.com/ Javier Solsona] Maya rigging tutorials and resources
 
* [http://www.rigging101.com/ Rigging 101] by [http://www.javiersolsona.com/ Javier Solsona] Maya rigging tutorials and resources
 
* [http://www.anzovin.com/products/tsm2maya.html The Setup Machine] Maya rigging made simple
 
* [http://www.anzovin.com/products/tsm2maya.html The Setup Machine] Maya rigging made simple
* [http://www.insomniacgames.com/research_dev/articles/2010/1525305 MEL Scripting for Animators] from Insomniac Games
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* [http://www.insomniacgames.com/tgc-mel-scripting-for-animators/ MEL Scripting for Animators] from Insomniac Games
 
* [http://www.3dfiggins.com/writeups/paintingWeights/ Weight Painting] By Kiel Figgins
 
* [http://www.3dfiggins.com/writeups/paintingWeights/ Weight Painting] By Kiel Figgins
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* [https://youtube.com/watch?v=xu73Yqgju14 Weight Painting (inside-out method)] By Dan Arata
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* [http://area.autodesk.jp/column/tutorial/character_arpeggio/07_rigging_02/ 3ds Max Character Facial and Body Rigging] By Hiroyuki Akasaki (use [http://translate.google.com/translate?sl=ja&tl=en&u=https%3A//area.autodesk.jp/column/tutorial/character_arpeggio/07_rigging_02/ Google translate for English])
  
 
== Free Rigs ==
 
== Free Rigs ==
* [http://www.polycount.com/forum/showthread.php?t=149037 Community Rigs] from the Polycount Forums
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* [https://polycount.com/discussion/184948/community-rigs-and-resources Community Rigs] from the Polycount Forums
 
* [http://www.polycount.com/forum/showthread.php?t=78223 Animators: Free rigged characters online?] from the Polycount Forums
 
* [http://www.polycount.com/forum/showthread.php?t=78223 Animators: Free rigged characters online?] from the Polycount Forums
  
 
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[[Category:Technical Art]][[Category:Rigging]][[Category:Animation]][[Category:Character]][[Category:Environment]][[Category:Props]]
 
[[Category:Technical Art]][[Category:Rigging]][[Category:Animation]][[Category:Character]][[Category:Environment]][[Category:Props]]

Latest revision as of 10:56, 27 December 2021

Rigging, or skinning, refers to the act of weighting a polygon mesh to a skeleton for the purposes of animation.

The "mesh" is the skin, and it is stuck to the "bones" of the animation rig, which form a skeleton that can then be manipulated by an Animator to pose and animate the model.

Rigged models include characters, vehicles, weapons, cloth, anything which needs to animate or deform in a game.

The skeleton rig can be a complex structure and is usually recreated to fit the unique requirements of each job. It is usually created by a Technical Artist or an Animator.

Skinning

The term Skinning usually refers to assigning bone weights to the vertices of the model. In the past skinning also meant painting a color texture for a 3D mesh, but this hasn't really survived past the Quake 3 era.

Tutorials

Free Rigs


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